Personalized virtual reality in hemodialysis patients: a multicenter pilot study. [PDF]
Russ P +11 more
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Talking Head Generation Through Generative Models and Cross-Modal Synthesis Techniques. [PDF]
Nisar H, Masood S, Malik Z, Abid A.
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Toward Smart VR Education in Media Production: Integrating AI into Human-Centered and Interactive Learning Systems. [PDF]
Su Z, Tan TG, Chen L, Su H, Alfayad S.
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Adapting the TeamSTEPPS team performance observation tool for dyadic interprofessional VR simulations (vTPOT): a multi-step validation study. [PDF]
Lehmann M +7 more
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Effects of an immersive virtual reality reminiscence intervention on engagement, behavioral and psychological symptoms, and well-being of people with dementia: A randomized crossover trial. [PDF]
Pereira M, Leite C, Campos C, Coelho T.
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Deep learning-based caching optimization for VR 360° videos in vehicular edge computing. [PDF]
Khan S +5 more
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MPEG immersive video (MIV) is a novel standard, enabling the compression of volumetric video content. In this chapter, we describe MIV, its tools, and its profiles. Given that MIV is a video-based solution, the texture and geometry information is coded using available 2D video codecs, which are independent of MIV. We present the performance of MIV with
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The acquisition and presentation of high-resolution panoramic video presents a number of technical difficulties. We demonstrate a system that acquires high-resolution (>3Kx480) panoramic images. These images are recorded at 30Hz frame rates and played back for later viewing.
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Immersive chemistry video game
ACM SIGGRAPH 2006 Educators program on - SIGGRAPH '06, 2006A team at Purdue University has been working on a NSF sponsored project to create a set of research-validated recommendations for the development of science video games. As a way to accomplish this task, the team created a three-dimensional first-person shooter video game that requires players to utilize chemistry knowledge to advance in the game-world.
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