Results 241 to 250 of about 1,569,127 (285)
Some of the next articles are maybe not open access.

Automatic Immersion of Brands in Videos

2017 12th IEEE International Conference on Automatic Face & Gesture Recognition (FG 2017), 2017
This demonstration paper presents a partiallyautomatic, human-in-the-loop application for immersing digitalbrand graphics inside digital videos in an unobtrusive manner.This method automatically identifies regions inside digital videosthat are able to host such graphics without obtruding the viewerexperience, while discarding regions, including ...
Brunno Attorre, Bill Marino
openaire   +1 more source

DeepView Immersive Light Field Video

ACM SIGGRAPH 2020 Immersive Pavilion, 2020
This Immersive Pavilion installation introduces our new system for capturing, reconstructing, compressing, and rendering light field video content. By leveraging DeepView, a recently introduced view synthesis algorithm, our system can reconstruct challenging scenes with view-dependent reflections, semi-transparent surfaces, and near-field objects as ...
Michael Broxton   +10 more
openaire   +1 more source

Mitigation of Cybersickness in Immersive 360°Videos

2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2021
We investigate the mitigation of cybersickness (CS) in 360° videos, a phenomenon caused by the visually induced impression of ego-motion while being physically at rest. We evaluate the effectiveness of scene modulations to reduce motion in the peripheral visual field by deliberately blurring or opaque occluding eccentric view areas of up to ten degrees.
Colin Groth   +5 more
openaire   +1 more source

Gaze Visualization for Immersive Video

2017
In contrast to traditional video, immersive video allows viewers to interactively control their field of view in a 360∘ panoramic scene. However, established methods for the comparative evaluation of gaze data for video require that all participants observe the same viewing area.
Thomas Löwe   +4 more
openaire   +1 more source

Integrating live video for immersive environments

IEEE Multimedia, 1999
Cabin, an immersive projection display, is a room-sized, five-screen system that can display both computer graphics and video images. Several Cabins connected via a broadband network form the Cabinet system. Cabinet includes video avatars-a key new technology for sharing virtual worlds.
Michitaka Hirose   +2 more
openaire   +2 more sources

Realistic audio in immersive video conferencing

2011 IEEE International Conference on Multimedia and Expo, 2011
With increasing computation power, network bandwidth, and improvements in display and capture technologies, fully immersive conferencing and tele-immersion is becoming ever closer to reality. Outside of video, one of the key components needed is high quality spatialized audio. This paper presents an implementation of a relatively low complexity, simple
Sanjeev Mehrotra   +3 more
openaire   +2 more sources

Jumping through immersive video games

SIGGRAPH Asia 2011 Posters, 2011
Novel user interfaces such as the Microsoft Kinect allow users to actively move their body in order to interact with immersive video games. Hence, users may navigate by using natural, multimodal methods of generating self-motions. For instance, [LaViola and Katzourin 2007] developed several body- and foot-based metaphors for hands-free navigation in ...
Benjamin Bolte   +2 more
openaire   +2 more sources

Towards video-based immersive environments

Multimedia Systems, 1997
Video provides a comprehensive visual record of environment activity over time. Thus, video data is an attractive source of information for the creation of virtual worlds which require some real-world fidelity. This paper describes the use of multiple streams of video data for the creation of immersive virtual environments.
Arun Katkere   +4 more
openaire   +2 more sources

An Overview of MPEG Immersive Video

OSA Imaging and Applied Optics Congress 2021 (3D, COSI, DH, ISA, pcAOP), 2021
MPEG immersive video is an upcoming standard for data access and delivery of immersive content. A brief introduction of its encoding and decoding processes is presented along with a simplified playback implementation of it demonstrated on Intel GPUs.
Basel Salahieh, Mengyu Chen, Jill Boyce
openaire   +1 more source

Copy detection of immersed content in video databases

Proceedings of the 2nd ACM workshop on Multimedia in forensics, security and intelligence, 2010
Content-Based Copy Detection techniques aim at the identification of modified copies of an original clip in a given database or on the Internet. Usually, a digital fingerprint is computed from the media itself by extracting some features which are later used for the copy detection task.
CORVAGLIA, Marzia   +4 more
openaire   +2 more sources

Home - About - Disclaimer - Privacy