Results 121 to 130 of about 11,311,249 (292)

FPGA‐Based Real‐Time Implementation of Closed‐Loop Brain‐Controlled Eye Movement System

open access: yesCAAI Transactions on Intelligence Technology, EarlyView.
ABSTRACT This paper presents a comprehensive closed‐loop brain‐eye movement framework, spanning parametric modelling, dynamic analysis and real‐time FPGA implementation. A simplified first‐order oculomotor model was derived from the classical Robinson formulation to preserve the essential neural‐mechanical feedback structure while enabling efficient ...
Guodao Zhang   +5 more
wiley   +1 more source

Almost sure exponential stability of the Euler–Maruyama approximations for stochastic functional differential equations [PDF]

open access: yes, 2011
By the continuous and discrete nonnegative semimartingale convergence theorems, this paper investigates conditions under which the Euler–Maruyama (EM) approximations of stochastic functional differential equations (SFDEs) can share the almost sure ...
Wu, Fuke   +2 more
core   +2 more sources

The posteriori analysis of the spectral element discretization of the wave equation

open access: yesBoundary Value Problems
This work focuses on discretizing a second-order linear wave equation using the implicit Euler scheme for time discretization and the spectral element method for spatial discretization.
Nejmeddine Chorfi
doaj   +1 more source

SDFs from Unoriented Point Clouds using Neural Variational Heat Distances

open access: yesComputer Graphics Forum, EarlyView.
We propose a novel variational approach for computing neural Signed Distance Fields (SDF) from unoriented point clouds. We first compute a small time step of heat flow (middle) and then use its gradient directions to solve for a neural SDF (right). Abstract We propose a novel variational approach for computing neural Signed Distance Fields (SDF) from ...
Samuel Weidemaier   +5 more
wiley   +1 more source

Rod-Bonded Discrete Element Method

open access: yesGraphical Models
The Bonded Discrete Element Method (BDEM) has raised interests in the graphics community in recent years because of its good performance in fracture simulations.
Kangrui Zhang   +3 more
doaj   +1 more source

EvolvED: Evolutionary Embeddings to Understand the Generation Process of Diffusion Models

open access: yesComputer Graphics Forum, EarlyView.
EvolvED visualises how diffusion models generate images by embedding intermediate outputs to preserve semantics and evolutionary structure. It supports analysis via (a) user‐defined goals and prompts, (b) sampling intermediate images, (c) extracting relevant features, and (d) visualising them in structured radial and rectilinear layouts for ...
Vidya Prasad   +5 more
wiley   +1 more source

Adaptive Optical Layers: Efficient Tall Cell Grids for Liquid Simulation

open access: yesComputer Graphics Forum, EarlyView.
Abstract Tall cell grids have been proposed as an efficient approach to accelerate large‐scale liquid simulation. In this framework, regions near the liquid surface are discretized with regular grids, while regions farther away are represented by elongated rectangular cells.
Fumiya Narita, Takashi Kanai
wiley   +1 more source

DiskScissors: Cutting Arbitrary‐Topology Solids for Bijective Mapping

open access: yesComputer Graphics Forum, EarlyView.
Abstract An algorithm for cutting solid objects in a topology‐controlled manner is presented. Concretely, given a loop on the object boundary, a disk‐topology cut surface bounded by the loop is constructed in the interior. In contrast to various previous approaches, both disk topology and conformance to the prescribed loop are ensured by construction ...
S. Hinderink, M. Campen
wiley   +1 more source

Progressively Projected Newton's Method

open access: yesComputer Graphics Forum, EarlyView.
Abstract Newton's Method is widely used to find the solution of complex non‐linear simulation problems. To guarantee a descent direction, it is common practice to clamp the negative eigenvalues of each element Hessian prior to assembly—a strategy known as Projected Newton (PN)—but this perturbation often hinders convergence.
J. A. Fernández‐Fernández   +2 more
wiley   +1 more source

Skeletal‐Driven Animation of Anatomical Humans via Neural Deformation Gradients

open access: yesComputer Graphics Forum, EarlyView.
Abstract Most real‐time animation techniques for digital humans are limited to deforming the outer skin surface. Geometric skinning methods are highly efficient but struggle with artifacts such as collapsing joints or self‐intersections when animating inner anatomy along with the outer skin.
G. Nolte   +3 more
wiley   +1 more source

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