Results 121 to 130 of about 13,572,436 (276)

Strong convergence of the linear implicit Euler method for the finite element discretization of semilinear SPDEs driven by multiplicative or additive noise

open access: yes, 2019
Tambue A, Mukam JD. Strong convergence of the linear implicit Euler method for the finite element discretization of semilinear SPDEs driven by multiplicative or additive noise. Applied Mathematics and Computation.
Mukam, Jean Daniel, Tambue, Antoine
core   +1 more source

Adaptive Optical Layers: Efficient Tall Cell Grids for Liquid Simulation

open access: yesComputer Graphics Forum, EarlyView.
Abstract Tall cell grids have been proposed as an efficient approach to accelerate large‐scale liquid simulation. In this framework, regions near the liquid surface are discretized with regular grids, while regions farther away are represented by elongated rectangular cells.
Fumiya Narita, Takashi Kanai
wiley   +1 more source

DiskScissors: Cutting Arbitrary‐Topology Solids for Bijective Mapping

open access: yesComputer Graphics Forum, EarlyView.
Abstract An algorithm for cutting solid objects in a topology‐controlled manner is presented. Concretely, given a loop on the object boundary, a disk‐topology cut surface bounded by the loop is constructed in the interior. In contrast to various previous approaches, both disk topology and conformance to the prescribed loop are ensured by construction ...
S. Hinderink, M. Campen
wiley   +1 more source

Progressively Projected Newton's Method

open access: yesComputer Graphics Forum, EarlyView.
Abstract Newton's Method is widely used to find the solution of complex non‐linear simulation problems. To guarantee a descent direction, it is common practice to clamp the negative eigenvalues of each element Hessian prior to assembly—a strategy known as Projected Newton (PN)—but this perturbation often hinders convergence.
J. A. Fernández‐Fernández   +2 more
wiley   +1 more source

Skeletal‐Driven Animation of Anatomical Humans via Neural Deformation Gradients

open access: yesComputer Graphics Forum, EarlyView.
Abstract Most real‐time animation techniques for digital humans are limited to deforming the outer skin surface. Geometric skinning methods are highly efficient but struggle with artifacts such as collapsing joints or self‐intersections when animating inner anatomy along with the outer skin.
G. Nolte   +3 more
wiley   +1 more source

Rod-Bonded Discrete Element Method

open access: yesGraphical Models
The Bonded Discrete Element Method (BDEM) has raised interests in the graphics community in recent years because of its good performance in fracture simulations.
Kangrui Zhang   +3 more
doaj   +1 more source

Establishing Shape Correspondences: A Survey

open access: yesComputer Graphics Forum, EarlyView.
Abstract Shape correspondence between surfaces in 3D is a central problem in geometry processing, concerned with establishing meaningful relations between surfaces. While all correspondence problems share this goal, specific formulations can differ significantly: Downstream applications require certain properties that correspondences must satisfy ...
A. Heuschling, H. Meinhold, L. Kobbelt
wiley   +1 more source

Mixed Super‐Circles

open access: yesComputer Graphics Forum, EarlyView.
Abstract We introduce mixed super‐circles, a position‐curvature formulation of the original dynamic 2D super‐helix model. Compared to the latter, purely curvature‐based model – the so‐called chained formulation –, the mixed formulation that we propose here drastically reduces the algorithmic complexity of the solving scheme – from quadratic to quasi ...
Emile Hohnadel   +2 more
wiley   +1 more source

Fast Nodal Hessian Computation for Peridynamic Fracture Simulation

open access: yesComputer Graphics Forum, EarlyView.
A fast, exact nodal Hessian computation for Non‐Ordinary State‐Based Peridynamics is introduced through analytical simplification and a warp‐centric GPU strategy. The method accelerates preconditioned solvers and Vertex Block Descent, enabling interactive fracture simulation with physical accuracy.
Yuxiong Qin   +2 more
wiley   +1 more source

Phong‐Rodrigues Extrinsic Vector‐Field Processing

open access: yesComputer Graphics Forum, EarlyView.
Abstract We introduce a new extrinsic discretization of tangent vector fields on triangle meshes that is continuous, with bounded derivatives that are continuous almost everywhere, supporting pointwise evaluation and integration of differential operators.
Hongyi Liu   +4 more
wiley   +1 more source

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