Results 1 to 10 of about 327,046 (214)
An Examination of the Impact of Game-Based Geometric Shapes Education Software Usage on the Education of Students With Intellectual Disabilities [PDF]
Purpose: This study aims to research the impact of the e-learning environment, in which game-based education software was used, on the learning of students with intellectual disabilities.
Ümit Demir
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The paper deals with methodological and educational potential of the gaming technologies in the process of foreign language teaching in a technical higher educational establishment.
V V Ganina, S G Shishkina
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This research presents the “LudoMinga” platform based on serious games designed to facilitate the learning process of people with intellectual disabilities. The platform is focused on providing an inclusive and accessible learning environment.
Marco Santórum +5 more
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Games Applied to Vocabulary Learning: A Bibliometric Analysis on Two Decades of Research [PDF]
In recent years, the emergence of digital games has had an impact on various educational fields, especially on the motivation and engagement in language learning.
Julio Areck Chang, Chiung-Sui Chang
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Game and storydoing: didactic tools for teaching history in primary school
Today’s children, the so-called digital natives, live in a time when technology affects not only habits but also ways of learning. Schools do not always manage to keep up with the pace and, above all, for subjects such as History, whose content is often ...
Samanta Mariotti, Nina Marotta
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The article analyzes the experience of introducing academic integrity on the example of an intellectual educational game – a debate at the Borys Grinchenko Kyiv University. Such work has become traditional for the University residents on the basis of the
Nataliia Khanykina +2 more
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Game as a Way to Enhance Students’ Cognitive Activity
The article deals with the description and analysis of the teaching experience of enhanc-ing students’ cognitive activity through intellectual games-competitions (games in pairs, teamwork) in the framework of Humanities “Russian language and speech ...
E. F. Gladkaya
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Typically, the digital games are used as a medium for teaching students having intellectual disabilities, and it helps the student to enhance their learning skills and to understand their surroundings.
Dhiyaneshwari RP, Renuga Devi C
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Can 3D gamified simulations be valid vocational training tools for persons with intellectual disability? A pilot based on a real-life situation [PDF]
Objective: To investigate if 3D gamified simulations can be valid vocational training tools for persons with intellectual disability. Methods: A 3D gamified simulation composed by a set of training tasks for cleaning in hostelry was developed in ...
Bonet Codina, Núria +2 more
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Analysis of scientific and methodological sources on the main positions of development and improvement of physical culture in general education institutions shows that it is necessary to pay attention to the development of schoolchildren cognitive ...
Berezina Larisa +4 more
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