Results 11 to 20 of about 327,145 (313)
Emulation is the most sincere form of flattery : retro videogames, rom distribution and copyright [PDF]
The Internet has made it possible for amateur game creators to collaborate on projects irrespective of geographical location. The success of projects such as Minecraft, and even CounterStrike, demonstrates that ‘indie’ developers can create entertainment
Farrand, Benjamin
core +3 more sources
The purpose of this systematic literature review is to explore the area of digital Game-Based Learning (GBL) for students with intellectual disabilities as a tool that enables positive impact on learning and mastering specific skills in order to make ...
Kristian STANČIN +2 more
doaj +1 more source
Integrating Serious Games in the Educational Experience of Students with Intellectual Disabilities [PDF]
The purpose of this paper is to present a series of observations made by researchers and educators on the integration of serious games in the educational experience of users with intellectual disabilities (ID). Data were gathered from four different studies and different games were used, in order to identify a successful model of games based learning ...
Saridaki, Maria, Mourlas, Constantinos
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GAMES IN MILITARY PHYSICAL EDUCATION LESSONS
The relationship between social reality and the formation of intellectual-educational and motor skills in participants in military education and not only, information and behavioral transfer between the two environments, is based on creating viable ...
Gabriel Constantin CIAPA
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Guess the score, fostering collective intelligence in the class [PDF]
This paper proposes the use of serious games as a tool to enhance collective intelligence of undergraduate and graduate students. The development of social skills of individuals in a group is related to the performance of the collective intelligence of ...
Meza, Jaime +1 more
core +3 more sources
The article discusses the possibility of using a synergistic approach to creating a system of advanced training for teachers. Digitalization of the educational space, virtual and augmented reality tools used in the educational process are changing the ...
A. Sukiasyan
doaj +1 more source
Intellectual Impact of Mobile Educational Games on Secondary School Education in Nigeria: Case Study of Government Girls' College Makurdi [PDF]
Mobile phones, laptops, tablets and lots more have become a learning tool with unlimited prospects in both classrooms and outdoor learning. Using mobile games in education combines conventional and active learning with fun in possibly exceptional forms.
Yugh Sandra Mlumun +4 more
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User interface evaluation of serious games for students with intellectual disability [PDF]
We have designed and evaluated around 10 serious games under the EU Leonardo Transfer of Innovation Project: Game On Extra Time (GOET) project http://goet-project.eu/.
Brown, DJ +4 more
core +1 more source
Game Analytics Evidence-Based Evaluation of a Learning Game for Intellectual Disabled Users
Learning games are becoming popular among teachers as educational tools. However, despite all the game development quality processes (e.g., beta testing), there is no total assurance about the game design appropriateness to the students' cognitive skills
Ana Rus Cano +3 more
doaj +1 more source
THE ROLE OF INTELLECTUAL GAMES IN ACTIVATING THE EDUCATIONAL PROCESS
The main types of didactic games are intellectual (mental), action and mixed games. These games help the participants to develop mental, physical, moral, psychological, aesthetic, artistic entrepreneurship, work and other skills. In the process of education, didactic games are mainly used, which show students' motivations for learning and their ...
openaire +1 more source

