Results 11 to 20 of about 327,145 (313)

Emulation is the most sincere form of flattery : retro videogames, rom distribution and copyright [PDF]

open access: yes, 2012
The Internet has made it possible for amateur game creators to collaborate on projects irrespective of geographical location. The success of projects such as Minecraft, and even CounterStrike, demonstrates that ‘indie’ developers can create entertainment
Farrand, Benjamin
core   +3 more sources

Using Digital Game-Based Learning for Students with Intellectual Disabilities – A Systematic Literature Review

open access: yesInformatics in Education, 2020
The purpose of this systematic literature review is to explore the area of digital Game-Based Learning (GBL) for students with intellectual disabilities as a tool that enables positive impact on learning and mastering specific skills in order to make ...
Kristian STANČIN   +2 more
doaj   +1 more source

Integrating Serious Games in the Educational Experience of Students with Intellectual Disabilities [PDF]

open access: yesInternational Journal of Game-Based Learning, 2013
The purpose of this paper is to present a series of observations made by researchers and educators on the integration of serious games in the educational experience of users with intellectual disabilities (ID). Data were gathered from four different studies and different games were used, in order to identify a successful model of games based learning ...
Saridaki, Maria, Mourlas, Constantinos
openaire   +3 more sources

GAMES IN MILITARY PHYSICAL EDUCATION LESSONS

open access: yesBulletin of "Carol I" National Defense University, 2020
The relationship between social reality and the formation of intellectual-educational and motor skills in participants in military education and not only, information and behavioral transfer between the two environments, is based on creating viable ...
Gabriel Constantin CIAPA
doaj   +1 more source

Guess the score, fostering collective intelligence in the class [PDF]

open access: yes, 2015
This paper proposes the use of serious games as a tool to enhance collective intelligence of undergraduate and graduate students. The development of social skills of individuals in a group is related to the performance of the collective intelligence of ...
Meza, Jaime   +1 more
core   +3 more sources

INTERACTIVE EDUCATIONAL TECHNOLOGIES AS A TOOL FOR FORMING THE GAME-TECHNICAL COMPETENCE OF THE TEACHER: A SYNERGY APPROACH

open access: yesВестник Северо-Кавказского федерального университета, 2022
The article discusses the possibility of using a synergistic approach to creating a system of advanced training for teachers. Digitalization of the educational space, virtual and augmented reality tools used in the educational process are changing the ...
A. Sukiasyan
doaj   +1 more source

Intellectual Impact of Mobile Educational Games on Secondary School Education in Nigeria: Case Study of Government Girls' College Makurdi [PDF]

open access: yesAmerican Journal of Information Science and Technology, 2021
Mobile phones, laptops, tablets and lots more have become a learning tool with unlimited prospects in both classrooms and outdoor learning. Using mobile games in education combines conventional and active learning with fun in possibly exceptional forms.
Yugh Sandra Mlumun   +4 more
openaire   +1 more source

User interface evaluation of serious games for students with intellectual disability [PDF]

open access: yes, 2010
We have designed and evaluated around 10 serious games under the EU Leonardo Transfer of Innovation Project: Game On Extra Time (GOET) project http://goet-project.eu/.
Brown, DJ   +4 more
core   +1 more source

Game Analytics Evidence-Based Evaluation of a Learning Game for Intellectual Disabled Users

open access: yesIEEE Access, 2019
Learning games are becoming popular among teachers as educational tools. However, despite all the game development quality processes (e.g., beta testing), there is no total assurance about the game design appropriateness to the students' cognitive skills
Ana Rus Cano   +3 more
doaj   +1 more source

THE ROLE OF INTELLECTUAL GAMES IN ACTIVATING THE EDUCATIONAL PROCESS

open access: yes, 2023
The main types of didactic games are intellectual (mental), action and mixed games. These games help the participants to develop mental, physical, moral, psychological, aesthetic, artistic entrepreneurship, work and other skills. In the process of education, didactic games are mainly used, which show students' motivations for learning and their ...
openaire   +1 more source

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