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Key Characteristics of Digital Educational Games for Students With Intellectual Disabilities
International Journal of Game-Based Learning, 2022An individual approach to learning is very important for students with disabilities. Teaching based on games enables certain educational content to be introduced to students in a suitable and understandable way. The aim of this paper is to identify important characteristics digital educational games should have to be playable by students with ...
Stančin, Kristian +2 more
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Desktop intellectual games as a means of education of modern teenagers
Pedagogical Education:Theory and Practice, 2021Стаття присвячена аналізу психолого-педагогічних особливостей підлітка, якісних змін у структурі його особистості. Висвітлено складнощі, з якими він стикається в навчальній діяльності та в спілкуванні з однолітками. Констатується, що сучасний підліток значно відрізняється від свого ровесника минулого століття, що пов’язано, зокрема, із наявністю ...
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2021 International Conference on Advanced Learning Technologies (ICALT), 2021
Computational Thinking (CT) refers to cognitive skills of logical reasoning, abstraction, and problem-solving that can be automated. Students with intellectual disabilities have cognitive deficits that can be improved by working the CT. To ensure that students develop this ability it is important to use appropriate and accessible tools for everyone and
Taynara Cerigueli Dutra +3 more
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Computational Thinking (CT) refers to cognitive skills of logical reasoning, abstraction, and problem-solving that can be automated. Students with intellectual disabilities have cognitive deficits that can be improved by working the CT. To ensure that students develop this ability it is important to use appropriate and accessible tools for everyone and
Taynara Cerigueli Dutra +3 more
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2017 IEEE Canada International Humanitarian Technology Conference (IHTC), 2017
Intellectually disabled students have difficulty in tasks that require attention, memorization and comprehension of concepts. Assistive technologies in education, e.g. games, allow the creation of new effective alternatives for helping the learning.
L. G. Segatto +2 more
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Intellectually disabled students have difficulty in tasks that require attention, memorization and comprehension of concepts. Assistive technologies in education, e.g. games, allow the creation of new effective alternatives for helping the learning.
L. G. Segatto +2 more
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2017
The purpose of this study is to develop an educational dance game for children. Successful experience on the stage improves the confidence of the participants. People with intellectual disabilities also have personal satisfaction and confidence as they finish the stage with dance and theater.
Hyung Sook Kim +3 more
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The purpose of this study is to develop an educational dance game for children. Successful experience on the stage improves the confidence of the participants. People with intellectual disabilities also have personal satisfaction and confidence as they finish the stage with dance and theater.
Hyung Sook Kim +3 more
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Video Games and Anti-intellectualism: Higher Education in Modern Video Games
2017As video games expanded their audience and the scope of their content, higher education became a more frequent feature in those games. This chapter examines portrayals of higher education in 69 video games released between 2004 and 2015. Although exceptions do exist, the chapter’s author argues that anti-intellectual themes commonly seen in American ...
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Science and Sport: Current Trends
The research purpose is to theoretically and experimentally substantiate the methodology of adaptive physical education of primary school students with intellectual disabilities based on didactic outdoor games that provide stimulation of physical qualities and cognitive abilities.
L.E. KASMAKOVA +2 more
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The research purpose is to theoretically and experimentally substantiate the methodology of adaptive physical education of primary school students with intellectual disabilities based on didactic outdoor games that provide stimulation of physical qualities and cognitive abilities.
L.E. KASMAKOVA +2 more
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2011 Third International Conference on Games and Virtual Worlds for Serious Applications, 2011
The purpose of this communication is to present a series of observations made by researchers and educators on the incorporation of serious games in the educational experience of users with intellectual disabilities.
Maria Saridaki, Constantinos Mourlas
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The purpose of this communication is to present a series of observations made by researchers and educators on the incorporation of serious games in the educational experience of users with intellectual disabilities.
Maria Saridaki, Constantinos Mourlas
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Intellectual property education with serious games: predictors of perceived learning
International Journal of Intellectual Property Management, 2022Cecilia Avila Garzon +3 more
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National Games And Methods Of Intellectual Development In Education: Ethnocultural Aspect
The European Proceedings of Social and Behavioural Sciences, 2022Polina Dmitrievna Vasilyeva +4 more
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