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Embark on the adventure! Advancing inclusive secondary education through narrative game learning for students with intellectual disabilities

Journal of Intellectual Disabilities
This study explores Universal Design for Learning (UDL) and Game-Based Learning (GBL) to promote the inclusion of secondary school students with intellectual disabilities. Through qualitative methods, including participant observation and post-workshop interviews, the impact of these methodologies was assessed on 31 students, including 5 with ...
José Miguel Rodríguez-Ferrer   +3 more
openaire   +2 more sources

RULES FOR RECOMMENDING DIGITAL EDUCATIONAL GAMES FOR STUDENTS WITH INTELLECTUAL DISABILITIES

Abstract: The use of digital educational games in the educational process enhances student motivation and engagement, cultivates their mind and spirit, and can thereby increase learning efficiency. Through the use of digital educational games, students can develop problem-solving skills, language proficiency, and concepts such as money or time.
openaire   +1 more source

Accessible Design of Serious Games for People with Intellectual Disabilities in Inclusive Vocational Education

DiGRA Digital Library, 2022
Victoria Batz   +4 more
openaire   +1 more source

Organization of the game environment in the education and upbringing of young children with intellectual disabilities

The textbook reflects the principles of rational organization of the home play environment, appropriately adapted to the age and psychophysical characteristics of young children with intellectual disabilities; the basic requirements for toys for young children with developmental disabilities are formulated; lists of toys, didactic material and ...
Larisa Pronina   +5 more
openaire   +1 more source

The WHO fungal priority pathogens list as a game-changer

Nature Reviews Microbiology, 2023
Matthew C Fisher, David W Denning
exaly  

The CDK4/6 inhibitor revolution — a game-changing era for breast cancer treatment

Nature Reviews Clinical Oncology, 2023
Nicholas Turner
exaly  

LITERARY INTELLECTUAL GAME AS THE FORMATION OF READING COMPETENCE OF STUDENTS ACQUIRING TECHNICAL AND VOCATIONAL EDUCATION

ВЕСТНИК СУРГУТСКОГО ГОСУДАРСТВЕННОГО ПЕДАГОГИЧЕСКОГО УНИВЕРСИТЕТА
В статье представлены результаты работы по организации воспитательной рабо- ты с обучающимися СПО на основе литературных интеллектуальных игр в про- цессе реализации образовательной программы по литературе. Сформулированы методические рекомендации по организации данной работы, представлены варианты игровых заданий на литературной основе.
openaire   +1 more source

Human- and machine-centred designs of molecules and materials for sustainability and decarbonization

Nature Reviews Materials, 2022
Jiayu Peng   +2 more
exaly  

The Reality and Obstacles of Using Computerized Educational Games in Teaching the Students with Intellectual Disability

2023 International Conference on Multimedia Computing, Networking and Applications (MCNA), 2023
Ziyad Kamel Ellala   +2 more
openaire   +1 more source

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