Results 81 to 90 of about 327,145 (313)
Mapping the intellectual structure of mobile gaming in education: insights from bibliometric methods
<span lang="EN-US">Mobile gaming in education encompasses using games on mobile devices to achieve educational goals, offering an interactive platform that can make learning more engaging and accessible. This study addresses the gap in understanding how mobile gaming can enhance educational outcomes by mapping the intellectual landscape of mobile
Lim Seong Pek +5 more
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UNH Law Alumni Magazine, Winter 2009 [PDF]
https://scholars.unh.edu/alumni_mag/1009/thumbnail ...
University of New Hampshire School of Law
core +7 more sources
Abstract Popular society increasingly questions preferences that drive many resource allocations and production decisions, with many groups actively seeking to alter those preferences to achieve changes to resource use. Agricultural and applied economists, who are already equipped with excellent technical skills to undertake consumer preference and ...
Brian E. Roe
wiley +1 more source
Students with intellectual disabilities often face challenges in physical education due to limited motor coordination, reduced engagement, and difficulties following traditional instructional methods. To address this, motion-sensing technology, particularly Kinect-based educational games, presents a promising solution by offering interactive and ...
Umi Fadlillah +4 more
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A common dilemma in educational game design is identifying the right balance between freedom and structure. Too much structure limits constructive learning and curiosity, while too much freedom diverts focus away from the educational content. How can we create a feeling of freedom while encouraging students to interact with learning material?
Kim Krappala +2 more
openaire +2 more sources
The Importance of Using Digital Games for Educational Purposes for Students with Intellectual Disabilities [PDF]
Acquiring academic and practical skills for students with intellectual disabilities is a great challenge. The use of digital games and game-based simulations in order to accomplish certain learning outcomes can be a good mediator in adopting these skills.
Stančin, Kristian +1 more
openaire +1 more source
On the necessity of wonder: how to explain an artwork to a committee [PDF]
This essay emerged from an exhibition in 2006 in which notions of the Wunderkammer became central in the curation of the show. It brought together work by Anna Boggon, Silke Dettmers and Helen Maurer, three artists employing the language of what one ...
Dettmers, Silke
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Abstract This study analyzes a participatory project to develop peer support services for people with serious mental illnesses (SMIs) in China. Drawing on interviews with psychiatrists, social workers, service users, and a family caregiver, it examines the conditions, challenges, facilitators, and outcomes of participation in a paternalistic context ...
Zhiying Ma +6 more
wiley +1 more source
Teaching Greek mythology through a scenario-based game
In this article, we showcase the pilot scenario of The Trojan War, an educational self-directed game that combines text inspired by ancient Greek (as well as Roman) literature with graphics based on the ‘Geometric style’, an authentic Greek style of ...
Gina Salapata +2 more
doaj +1 more source
Applying the ideas of Bernstein in the context of in-company management education [PDF]
Ideas drawn from the sociology of education have had surprisingly little impact on debates on organizational learning. This article takes ideas drawn from the sociology of education and applies them to a subset of organizational learning, the rapidly ...
Mutch, A
core +1 more source

