Results 111 to 120 of about 87,239 (339)

The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey [PDF]

open access: yes, 2015
Background: The rapid expansion of online video gaming as a leisure time activity has led to the appearance of problematic online gaming (POG). According to the literature, POG is associated with different psychiatric symptoms (eg, depression, anxiety ...
Demetrovics, Z   +6 more
core   +2 more sources

Internet gaming disorder and psychological well-being among university students in Egypt

open access: yesBMC Psychology, 2023
Background Internet gaming disorder (IGD) is a serious rising problem affecting people of all ages. Many researchers reported that students’ addictive gaming behavior resulted in the loss of function and the development of psychological problems. In this
Aya Shouman   +3 more
semanticscholar   +1 more source

Exploring the Profile of Online Gamblers: Key Factors and the Role of Smartphone Addiction in Long‐Term Gambling Engagement

open access: yesJournal of Consumer Behaviour, EarlyView.
ABSTRACT The rapid expansion of online gambling has significantly impacted the gambling industry. However, concerns have arisen regarding how psychosocial factors and excessive smartphone use influence user behavior on online gambling platforms, which has highlighted the need for broader and long‐term studies. More nationally representative studies are
Hazal Dilan Erdem   +2 more
wiley   +1 more source

Problematic Gaming at a Crossroad: Exploring the Interplay Between Internet Gaming Disorder, Toxic Attitudes, and Empathy in Digital Entertainment

open access: yesGames Cult., 2023
It is becoming more common to use Internet Gaming Disorder (IGD) to measure problematic gaming in online environments. However, there is limited data examining the role of empathy and toxicity in IGD.
Enrico Gandolfi   +5 more
semanticscholar   +1 more source

On the Applicability of the Advocacy Coalition Framework for Analyzing EU Policy Processes

open access: yesEuropean Policy Analysis, EarlyView.
ABSTRACT Initially developed for the US context, the Advocacy Coalition Framework (ACF) is increasingly used to analyze policy processes in the EU. But policymaking in EU differs from the US context, why the applicability of ACF in the EU context should be scrutinized.
Fredrik von Malmborg
wiley   +1 more source

The mediating effect of social connectedness between internet gaming disorder and somatic symptoms in adolescents: a large sample cross−sectional study

open access: yesBMC Psychiatry
Background Previous studies have indicated that social connectedness can serve as a protective buffer against negative outcomes associated with online victimization.
Yu Yan   +4 more
doaj   +1 more source

Gamification for Internet Gaming Disorder Prevention: Evaluation of a Wise IT-Use (WIT) Program for Hong Kong Primary Students

open access: yesFrontiers in Psychology, 2019
Internet gaming disorder and risky online behavior (e.g., cyberbullying, exposure to online violent content) have emerged as serious problems in the digital age.
Chor-lam Chau   +2 more
doaj   +1 more source

The Effect of Shyness on Adolescent Network Problem Behavior: The Role of Gender and Loneliness

open access: yesFrontiers in Psychology, 2020
With the latest, rapid developments of the Internet, young people have become the main group in the online world. Congruently, Internet problem behaviors have shown a significant growth trend among adolescents.
Peng Wang   +6 more
doaj   +1 more source

Comparative assessment of artificial intelligence chatbots' performance in responding to healthcare professionals' and caregivers' questions about Dravet syndrome

open access: yesEpilepsia Open, EarlyView.
Abstract Objective Artificial intelligence chatbots have been a game changer in healthcare, providing immediate, round‐the‐clock assistance. However, their accuracy across specific medical domains remains under‐evaluated. Dravet syndrome remains one of the most challenging epileptic encephalopathies, with new data continuously emerging in the ...
Joana Jesus‐Ribeiro   +4 more
wiley   +1 more source

Perceived problems with computer gaming and internet use among adolescents:measurement tool for non-clinical survey studies [PDF]

open access: yes, 2014
BACKGROUND: Existing instruments for measuring problematic computer and console gaming and internet use are often lengthy and often based on a pathological perspective.
Bendtsen, Pernille   +6 more
core   +1 more source

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