Results 111 to 120 of about 92,773 (388)

Gamification for Internet Gaming Disorder Prevention: Evaluation of a Wise IT-Use (WIT) Program for Hong Kong Primary Students

open access: yesFrontiers in Psychology, 2019
Internet gaming disorder and risky online behavior (e.g., cyberbullying, exposure to online violent content) have emerged as serious problems in the digital age.
Chor-lam Chau   +2 more
doaj   +1 more source

The Effect of Shyness on Adolescent Network Problem Behavior: The Role of Gender and Loneliness

open access: yesFrontiers in Psychology, 2020
With the latest, rapid developments of the Internet, young people have become the main group in the online world. Congruently, Internet problem behaviors have shown a significant growth trend among adolescents.
Peng Wang   +6 more
doaj   +1 more source

Perceived problems with computer gaming and internet use among adolescents:measurement tool for non-clinical survey studies [PDF]

open access: yes, 2014
BACKGROUND: Existing instruments for measuring problematic computer and console gaming and internet use are often lengthy and often based on a pathological perspective.
Bendtsen, Pernille   +6 more
core   +1 more source

Sexual Differences in Internet Gaming Disorder (IGD): From Psychological Features to Neuroanatomical Networks [PDF]

open access: gold, 2022
Marilena Marraudino   +4 more
openalex   +1 more source

AI‐Assisted IoT‐Enabled ECG Monitoring: Integrating Foundational and Generative AI Tools for Sustainable Smart Healthcare—Recent Trends

open access: yesAI &Innovation, EarlyView.
ABSTRACT The rapid evolution of the Internet of Things (IoT) has significantly advanced the field of electrocardiogram (ECG) monitoring, enabling real‐time, remote, and patient‐centric cardiac care. This paper presents a comprehensive survey of AI assisted IoT‐based ECG monitoring systems, focusing on the integration of emerging technologies such as ...
Amrita Choudhury   +2 more
wiley   +1 more source

The mediating effect of social connectedness between internet gaming disorder and somatic symptoms in adolescents: a large sample cross−sectional study

open access: yesBMC Psychiatry
Background Previous studies have indicated that social connectedness can serve as a protective buffer against negative outcomes associated with online victimization.
Yu Yan   +4 more
doaj   +1 more source

The Association Between Internet Gaming Disorder and Sensation Seeking Among Arab Adolescents

open access: yesFrontiers in Psychiatry, 2022
Research on internet gaming disorder (IGD) has increased considerably over the last decade. Although most IGD research has focused on Western or South Asian samples, it is critical to understand and assess this disorder among other populations.
Mohamed S. Hamid   +4 more
doaj   +1 more source

Problematic Gaming at a Crossroad: Exploring the Interplay Between Internet Gaming Disorder, Toxic Attitudes, and Empathy in Digital Entertainment

open access: yesGames Cult., 2023
It is becoming more common to use Internet Gaming Disorder (IGD) to measure problematic gaming in online environments. However, there is limited data examining the role of empathy and toxicity in IGD.
Enrico Gandolfi   +5 more
semanticscholar   +1 more source

Psychometric validation of the Persian nine-item Internet Gaming Disorder Scale – Short Form: Does gender and hours spent online gaming affect the interpretations of item descriptions? [PDF]

open access: yes, 2017
The nine-item Internet Gaming Disorder Scale – Short Form (IGDS-SF9) is brief and effective to evaluate Internet Gaming Disorder (IGD) severity. Although its scores show promising psychometric properties, less is known about whether different groups of ...
Broström, Anders   +5 more
core   +1 more source

Internet gaming disorder should qualify as a mental disorder [PDF]

open access: yesAustralian & New Zealand Journal of Psychiatry, 2018
Debate ; Daniel L King, Paul H Delfabbro, Marc N Potenza, Zsolt Demetrovics, Joël Billieux and Matthias ...
King, D.L.   +5 more
openaire   +4 more sources

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