Results 121 to 130 of about 87,239 (339)
Internet gaming disorder should qualify as a mental disorder [PDF]
Debate ; Daniel L King, Paul H Delfabbro, Marc N Potenza, Zsolt Demetrovics, Joël Billieux and Matthias ...
King, D.L. +5 more
openaire +4 more sources
ABSTRACT Compensation plays a pivotal role in shaping employee behavior, motivation, and well‐being. Although extant research has explored various dimensions of compensation, questions about how important pay is to employees and concerns (on the part of employers and/or employees) about the unintended negative (in addition to intended positive ...
Barry Gerhart, Ji Hyun Kim, Shan He
wiley +1 more source
Can disordered mobile phone use be considered a behavioral addiction? An update on current evidence and a comprehensive model for future research [PDF]
Despite the many positive outcomes, excessive mobile phone use is now often associated with potentially harmful and/or disturbing behaviors (e.g., symptoms of deregulated use, negative impact on various aspects of daily life such as relationship problems,
A Bianchi +55 more
core +1 more source
Sustainable Work and Employment in Social Care: New Challenges, New Priorities
ABSTRACT Human Resource Management (HRM) research focused on social care is sparse. This gap is surprising given the scale of the social care workforce in many countries, its vital role in meeting the increasingly complex needs of vulnerable community groups, and the persistent challenges in recruiting and retaining staff.
Ian Kessler +4 more
wiley +1 more source
Collecting behavioural addiction treatment data using Freedom of Information requests [PDF]
There is now a growing movement that views a number of behaviours as potentially addictive including many that do not involve the ingestion of a drug (i.e., behavioural addictions such as gambling addiction and sex addiction).
Dhuffar, M, Griffiths, M
core +1 more source
ABSTRACT Introduction Research to understand the role of social media use (SMU) in explaining deteriorating adolescent mental health has been limited by broad, nonspecific measures of social media use, specifically ‘time spent on social media’. These measures provide insufficient detail to capture specific risk and protective factors to users.
Amanda M. Sursely +3 more
wiley +1 more source
Background: Gaming disorder has been included as a mental health disorder by WHO in ICD 11 revision. There is increased dependence on mobile phones, video games, and the internet among all age groups.
Anjana R Joshi, Dattatreya D Bant
doaj +1 more source
ABSTRACT Introduction Technology plays a dual role in adolescents' lives, offering valuable avenues for social engagement and support while also introducing risks of social comparison, harassment, and loneliness. Qualitative data that centers on adolescent voices and contexts can illuminate the interplay of these protective and risk factors.
Xiaoqi Ma +5 more
wiley +1 more source
HOURS OF GAMING OR NON-ACADEMIC COMPUTER USE, SUBSTANCE USE, MENTAL HEALTH STATUS AND SCHOOL PERFORMANCE AMONG TEXAS ADOLESCENCE: FINDINGS FROM THE 2017 YRBS IN TEXAS [PDF]
Online gaming activities among adolescents and adults has increased exponentially in the last decade, and mental health issues associated with excessive gaming have drawn attention from health care professionals worldwide (Griffith, 2016).
Gao, Shanxiazi
core +1 more source
ABSTRACT Introduction Adolescent self‐disclosure is essential for relationship building, receiving support and mental well‐being. However, little is known about whom adolescents confide in and what factors facilitate or hinder this process. Method In this mixed methods multi‐informant study, twelve Dutch adolescents (Mage = 18.3, 66.6% girls) and their
Marie‐Louise J. Kullberg +3 more
wiley +1 more source

