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The NSW Syllabus and Citizen Science - Stage 4 Curriculum mapping
This document is a teacher resource, aimed to map citizen science projects to the Australian curriculum and provide information that will accompany teachers in their citizen science journey in the classroom.
Learning By Doing
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Building playful resilience in higher education: Learning by doing and doing by playing
Playful approaches include many benefits for higher education. Here, they denote elements of playful learning that invite students to engage with various challenges related to imagination, innovation, and co-creation.
Katriina Heljakka
doaj +1 more source
This paper discusses to what extent hacker- and makerspaces (HMS) facilitate technology expertise. It draws on a combined qualitative interview and survey study of current/former community members. Study participants relate that HMS encourage learning-by-
Annika Richterich
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Students’ Engagement through Computational Thinking and Robotics
Nowadays, school systems are underlining the relevance of “computational thinking” and educational robotics not only in STEM (science, technology, engineering and mathematics) education, but also in other humanistic disciplines as reinforcement of ...
Michela Tramonti, Alden Dochshanov
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What do Learning Technologists do? [PDF]
Learning technologists - who represent one example of the 'new professionals' currently emerging in higher education - are a rapidly growing group whose practices are little understood, even within their own community. In this paper, the questions of who learning technologists are, what they do and, perhaps more importantly,how they do it will be ...
openaire +2 more sources
Big City Bird Citizen Science Project Mapped to the NSW Stage 4 Curriculum
This document is a teacher resource, aimed to provide detailed curriculum mapping for selected citizen science projects - in this case the Big City Bird project.
Learning By Doing
core +1 more source
Metode Learning By Doing Meningkatkan Kemampuan Dasar Microsoft Word Siswa Tunanetra Kelas VIII
Penelitian ini bertujuan untuk mengetahui kemampuan dasar microsoft word pada siswa tunanetra kelas VIII SMPLB di SKh 01 Kota Serang, dengan menggunakan metode learning by doing.
Bintang Hardiyanto, Toni Yudha Pratama
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Videogames and logical mathematical ability: the Game-Over project
Focus of this paper is the possibility to broaden the learning experience by using videogames to promote a “learning by doing” methodology.Purpose of the “Game-Over” project was in fact giving, through designing and implementation of a videogame ...
Liliana D'Angelo
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The effect of action-based entrepreneurship education on intention to become an entrepreneur
The kingdom of Morocco has launched over the last decade major reform projects in order to strengthen youth entrepreneurship. Therefore, it is important to identify factors contributing to enhanced youth entrepreneurship activity.
Omar Boubker +3 more
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Dynamic Vertical Foreclosure with Learning-by-Doing Production Technologies
Here, we study vertical foreclosure in a dynamic setup with learning-by-doing production technologies. There is a downstream monopoly and an upstream duopoly, where manufacturers produce differentiated products and can gain proficiency through the ...
Frago Kourandi, Nikolaos Vettas
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