The Fun Approach to English Learning
This project was conducted in order to improve oral interaction in English through the practice of games that permit the development of communication. This provided us the opportunity to improve our methodology and to encourage 4th grades, at the Henao y Arrubla Institute.
Camargo V., Nancy Idaly, Lacer, Bernice
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Soft Active Electromyography Interface for Machine Learning‐Enabled Silent Speech Recognition
A soft, hand‐worn electromyography interface enables intent‐driven silent speech recognition without continuous facial attachment. The device integrates liquid‐metal interconnects, a transparent flexible circuit, and elastomer encapsulation with a fingertip electrode that contacts perioral muscles only on demand.
Yuta Kurotaki +8 more
wiley +1 more source
Learning English as a Foreign Language Writing Skills in Collaborative Settings: A Cognitive Load Perspective. [PDF]
Jiang D, Kalyuga S.
europepmc +1 more source
A Language‐Guided Multimodal Foundation Model for Zero‐Shot and Multi‐Task Brain Signal Analysis
METIS aligns brain signals with natural‐language instructions to enable zero‐shot and multi‐task brain signal analysis. Pretrained on over 70 000 h of EEG and iEEG recordings, it generalizes across sleep stage classification, epilepsy detection, and neurological disorder diagnosis, providing a scalable foundation model for clinically meaningful brain ...
Mingzhi Chen +3 more
wiley +1 more source
Development of a Screening Test for the Early Identification of Japanese Children with Difficulties Learning English: A Preliminary Study. [PDF]
Kamioka S +5 more
europepmc +1 more source
Vernacular Futurism: How Persian Language Users Imagine AI
ABSTRACT Public discourse about artificial intelligence increasingly unfolds through compressed forecasts, moral warnings, and everyday speculation circulating at platform speed. This study examines how Persian language users on X construct and contest AI futures, analyzing a corpus of 4741 posts collected between January 2023 and December 2025, with ...
Arthur Asa Berger, Ehsan Shahghasemi
wiley +1 more source
Student Game Design as a Literacy Practice: A 10-Year Review
Learning through designing digital games has recently emerged as a potential approach for school learners to boost their literacy development and learning in and across disciplines.
Hsiu-Ting Hung +2 more
doaj
A mixed-methods national study investigating key challenges in learning English as a foreign language: A Chinese college student perspective. [PDF]
Huang J, Li J, Shu T, Zhang Y.
europepmc +1 more source
Learning Styles in Learning English
This study aims to find out What kinds of student learning styles in Learning English and what learning styles are most commonly used by students in learning English. This study uses quantitative research methods, non-probability sampling techniques with total sampling techniques. The sample in this study was 47 respondents. The results showed that the
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The psychosocial toll of Dublin III on asylum seekers in the Netherlands
Abstract The Dublin III Regulation determines which EU Member State is responsible for examining asylum claims, but its implementation carries significant consequences for those subjected to it. This study examines how Dublin III, as implemented in the Netherlands, affects asylum seekers' psychosocial wellbeing using Silove′s Adaptation and Development
Imen El Amouri
wiley +1 more source

