Results 21 to 30 of about 385,595 (263)
Impact of Interest Congruence on Study Outcomes
Grounding on Holland’s RIASEC model of vocational interests and the respective assumptions on person-environment fit (congruence), this paper focuses on how congruence is related to study outcomes, especially students’ persistence, performance, and ...
Bernhard Ertl +2 more
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Game-based learning (GBL) is often found to be technologically driven and more often than not, serious games for instance, are conceptualised and designed solely for digital platforms and state of the art technologies.
Samantha Jane Clarke +5 more
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Media multitasking and implicit learning [PDF]
Media multitasking refers to the simultaneous use of different forms of media. Previous research comparing heavy media multitaskers and light media multitaskers suggests that heavy media multitaskers have a broader scope of attention. The present study explored whether these differences in attentional scope would lead to a greater degree of implicit ...
Kathleen S, Edwards, Myoungju, Shin
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Schema acquisition processes comprise an essential source of cognitive demands in learning situations. To shed light on related mechanisms and influencing factors, this study applied a continuous multi-measure approach for cognitive load assessment. In a
Maria Wirzberger +4 more
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Embodied learning: introducing a taxonomy based on bodily engagement and task integration
Research on learning and education is increasingly influenced by theories of embodied cognition. Several embodiment-based interventions have been empirically investigated, including gesturing, interactive digital media, and bodily activity in general ...
Alexander Skulmowski, Günter Daniel Rey
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Choice-based interactive storytelling games such as Academical, our responsible conduct of research training game, show great promise as a novel way of providing efficacious ethics training.
Katelyn M. Grasse +4 more
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Optimal diversification strategies in the networks of related products and of related research areas
The probability that a region will develop a particular research activity increases with the number of similar activities in neighboring regions.
Aamena Alshamsi +2 more
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There are multiple challenges to designing learning experiences for schools in remote communities, including technology and infrastructure limitations, high teacher and administrator turnover, and conflicting interests between local culture and school ...
Aaron Doering, Jeni Henrickson
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Development of Joomla-Based Learning Media as Indonesian Learning Media
<p>Tujuan penelitian ini adalah untuk menguji pengembangan, kelayakan dan keefektifan media pembelajaran berbasis Joomla dalam muatan pembelajaran Bahasa Indonesia kelas IV. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan menggunakan model pengembangan ADDIE.
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Improving e-learning websites: the role of menu depth and metacognitive support
IntroductionResults from experimental research in instructional psychology imply that a deep menu structure of a e-learning website may provide useful segmentation. However, menu depth also increases the need for navigation and thus, might have impairing
Maik Beege, Demian Scherer, Elena Weiß
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