Development of Joomla-Based Learning Media as Indonesian Learning Media
<p>Tujuan penelitian ini adalah untuk menguji pengembangan, kelayakan dan keefektifan media pembelajaran berbasis Joomla dalam muatan pembelajaran Bahasa Indonesia kelas IV. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan menggunakan model pengembangan ADDIE.
openaire +1 more source
Deep learning and synthetic media
Forthcoming in Synthese (please cite published version)
openaire +2 more sources
Learning Media Development Approach with a Rectangle Problem Posing Based Geogebra [PDF]
This study aims to develop learning media quadrilateral with problem posing approach based GeoGebra. 8 teachers from three different schools have stated that this media can be used to teach the nature - the nature of the quadrilateral. After the learning
Saputro, B. A. (Bagus)
core +2 more sources
El presente artículo expone los resultados obtenidos en una investigación centrada en los soportes fotoquímico y digital para la captación de imágenes cinematográficas. En concreto, se presentan los resultados en relación con una propuesta de definición
Rafael Suárez Gómez
doaj +1 more source
Stereotypes of girls having weaker mathematical abilities than boys (math-gender stereotypes) are one factor reducing women’s representation in mathematics. Teachers, as powerful socializers, often hold math-gender stereotypes.
Anna-Sophia Dersch +2 more
doaj +1 more source
Development of Video Learning Media Based on Powtoon Application on the Concept of the Properties of Light for Elementary School Students [PDF]
The purpose of this research is to know the process of development and feasibility of the learning media of Powtoon and analyze student\u27s understanding after using media in the learning.
Kafah, A. K. (Anisa) +2 more
core
Implementation of Sparkol Videoscribe Physics-based Learning Media Pace to Improve Students' Analytical Skills [PDF]
Learning media can determine the quality of education, one of the digital media revolution with the development era 4.0. So that the required media interesting and appropriate media learning needs.
Kurniawan, E. S. (Eko) +2 more
core
PENGEMBANGAN MEDIA PEMBELAJARAN KOTARANG (KOPER TAMBAH KURANG) PADA MATA PELAJARAN MATEMATIKA DI KELAS II SEKOLAH DASAR [PDF]
Learning takes place at SD Muhammadiyah 4 Batu which uses the Merdeka curriculum in classes I, II, IV and V, while classes III and VI still use curriculum 13. Learning will be effective and enjoyable if accompanied by learning media. .
Maulidia Amelia, Galista
core
A Postphenomenological Framework for Studying User Experience of Immersive Virtual Reality
Virtual Reality (VR) is a remarkably flexible technology for interventions as it allows the construction of virtual worlds with ontologies radically different from the real world.
Joakim Vindenes +3 more
doaj +1 more source
What Drives Students' Loyalty-Formation in Social Media Learning Within a Personal Learning Environment Approach? The Moderating Role of Need for Cognition [PDF]
Our study analyzes an educational experience based on the integrated use of social media within a higher education course under a personal learning environment approach and investigates the factors that determine students' loyalty to social media ...
Arquero Montaño, José Luis +2 more
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