Results 101 to 110 of about 111,593 (290)
Learning in radiation oncology: 12‐month experience with a new incident learning system
Introduction of an incident learning incident (ILS) was shown to have had a positive impact on reporting and safety culture within a local health district (LHD). Survey findings correlate with existing literature that ILSs are effective tools for improving patient safety and departmental safety facilitating quality improvement.
Krystle Crouch +4 more
wiley +1 more source
Experiential Learnings Revised
The proposition is challenged that experience and learning are separate. It is argued that all experience is necessarily learning, and that any object of experience may disclose unlimited learnings in both extent and profundity.
Lee Herman, Alan Mandell
doaj
Forme de pratique scolaire du football en EPS, débats d’idées et apprentissages en milieu difficile
The aim of this article is to analyze the impact of an innovative type of school practice for soccer in Physical Education, inspired by the rules of the futsal game, on the learnings of pupils from a difficult background.
Guillaume Dietsch +2 more
doaj +1 more source
In 2020, our institution transitioned to the Eclipse™ treatment planning system and to Truebeam® linear accelerators with 6 MV and 10 MV energies. The linear accelerators were installed in smaller bunkers that could not accommodate 400 cm FAD. A multidisciplinary team within the institution was created to evaluate existing total body irradiation ...
Gabriella La Macchia +5 more
wiley +1 more source
Expanding Research and Analysis for Community Foundations - A Field-Wide Study [PDF]
As part of the long-term research agenda of the Community Foundations Leadership Team of the Council on Foundations, FSG recently surveyed the field to better understand:- recent challenges to the economic sustainability of community foundations,- the ...
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Promoting Fun or Competition? Testing Interventions on Ludic and Agonistic Work Design
ABSTRACT Research highlights the benefits of play‐at‐work, yet little is known about training employees to self‐initiate it. We tested two programs to train employees on designing work with elements of fun (ludic work design [LWD]) or competition (agonistic work design [AWD]).
Jan E. Walsken +2 more
wiley +1 more source
Second‐Order Between‐Supplier Learning
ABSTRACT Substantial empirical evidence shows that suppliers in emerging economies can enhance their technological capabilities through direct learning from technologically advanced foreign competitors. However, suppliers in emerging markets may struggle to learn directly from knowledge about competitors’ products that are not widely available on the ...
Lisha Liu, Xianwei Shi, Guangzhi Shang
wiley +1 more source
We discuss a setup for technology-mediated audience participation (TMAP)in live music using smartphones and high-frequency sound IDs in a playful setting. The audience needs to install a smartphone app.
Fares Kayali +5 more
doaj +1 more source
Two Tales of Uncertainty: Calibrating Overprecision With Self‐Regulated Entrepreneurial Learning
ABSTRACT Entrepreneurial success strongly depends on decision‐making under uncertainty. Uncertainty is particularly pronounced when entrepreneurs are confronted with novel situations characterized by an absence of information. While cognitive biases, such as overprecision, can have a negative impact on decision‐making processes by distorting ...
Julian Kolbe +2 more
wiley +1 more source
The Evaluation of Capacity Building Grants: Key Learnings for a Successful Program [PDF]
Whether prompted by venture philanthropy, high engagement grantmaking, or a growing interest in nonprofit management, many foundations now have programs aimed at capacity building for their grantees.
Henry Culbreath, Rebecca Graves
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