Results 111 to 120 of about 124,294 (249)

Beyond Kahoot! Reflections and guidelines from a serial gamifying educator on when and how to effectively use games and game elements in anatomical education

open access: yesAnatomical Sciences Education, EarlyView.
Abstract According to Nietzsche, “In every real [adult], a child is hidden that wants to play.” In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner.
Judi Laprade
wiley   +1 more source

Iranian undergraduate non-English majors’ interpretation of english structures [PDF]

open access: yes, 2009
The present study sought to determine whether Iranian non-English major students with or without the experience of attending language institutes, were more influenced by the type of verb or the argument structure patterns in their interpretation of ...
Azam Noora,
core  

Moving beyond neurophobia to cultivate the neuroquisitive learner

open access: yesAnatomical Sciences Education, EarlyView.
Abstract “Neurophobia,” a pervasive fear of the neurological sciences, poses a significant barrier in medical education, affecting learners and physicians worldwide. Its consequences are far‐reaching, contributing to a limited neurology workforce and diminished confidence among non‐specialists in managing neurological conditions.
Joanna R. Appel   +1 more
wiley   +1 more source

Immersive virtual reality as a teaching tool in neuroanatomy: A scoping review

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Basic core courses in various undergraduate programs, such as neuroanatomy, pose a challenge for students due to the large volume and complexity of the content. In this context, educational technologies such as immersive virtual reality (IVR), which allow students to actively interact with learning materials, offer a complementary pedagogical ...
Nathálya Gardênia de Holanda Marinho Nogueira   +7 more
wiley   +1 more source

How nouns and verbs differentially affect the behavior of artificial organisms [PDF]

open access: yes, 2001
This paper presents an Artificial Life and Neural Network (ALNN) model for the evolution of syntax. The simulation methodology provides a unifying approach for the study of the evolution of language and its interaction with other behavioral and neural ...
Cangelosi, Angelo, Parisi, Domenico
core   +2 more sources

Associating cognitive abilities with naturalistic search behavior

open access: yesJournal of the Association for Information Science and Technology, Volume 76, Issue 4, Page 665-685, April 2025.
Abstract Differences in cognitive abilities affect search behaviors, but this has mostly been observed in laboratory experiments. There is limited research on how users search for information in real‐world, naturalistic settings and how real‐world search behaviors relate to cognitive abilities.
Tung Vuong   +2 more
wiley   +1 more source

On the predictability of light verbs

open access: yes, 2011
In the two main frameworks studying light verb constructions (LVCs) in French, namely Lexicon-Grammar and DEC (Dictionnaire Explicatif et Combinatoire), the idiosyncratic nature of the light verb (LV) for a given predicative noun has been emphasized. In this paper, while acknowledging some idiosyncratic cases, we want to highlight the existence of a ...
Samvelian, Pollet   +2 more
openaire   +1 more source

Improving treebank-based automatic LFG induction for Spanish [PDF]

open access: yes, 2006
We describe several improvements to the method of treebank-based LFG induction for Spanish from the Cast3LB treebank (O’Donovan et al., 2005). We discuss the different categories of problems encountered and present the solutions adopted.
Chrupała, Grzegorz, van Genabith, Josef
core  

Immersive reality capabilities of relieving hiraeth

open access: yesJournal of the Association for Information Science and Technology, EarlyView.
Abstract Understanding how immersive experiences foster a sense of presence sufficient to rival real‐world experiences remains an open research area. Prior work has largely examined episodic memory recall in simulated environments, but less is known about how immersive technologies can reconnect individuals with personal memories.
Erica Mi, Fred Fonseca
wiley   +1 more source

Developing a critical caste analysis within information science and technology: A research review: An annual review of information science and technology paper

open access: yesJournal of the Association for Information Science and Technology, EarlyView.
Abstract Caste—an ascriptive social hierarchy in South Asia and its diaspora—is a globalized phenomenon. Recent caste‐based discrimination, particularly in technology companies and anti‐caste efforts to address it, has compelled academia, policy, and the technology industry to better understand contemporary mechanics of caste.
Nayana Kirasur, Britt Paris
wiley   +1 more source

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