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Impact of COVID-19 on anatomy education: a student-based survey and future perspectives. [PDF]
Malviya KK.
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Psychological Distress as a Predictor of Subsequent Loneliness Among Japanese University Students: A Cross-Lagged Analysis During the Post-COVID-19 Transition. [PDF]
Fujita Y +5 more
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Digital Health Technologies for Parental Education in Neonatal Intensive Care Units: Current Evidence and Implications for Nursing Practice. [PDF]
Taskin Guzelyazici A, Kiziler E.
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Triage of road injury casualties - the role of bystanders: a scoping review. [PDF]
Russam GS +3 more
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V3: A vehicle-to-vehicle live video streaming architecture
Pervasive and Mobile Computing, 2005We consider the problem of how to enable a live video streaming service to vehicles in motion. In such applications, the video source can be a typical video server or vehicles with appropriate capability, while the video receivers are vehicles that are driving on the road.
Meng Guo 0005 +2 more
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The Economics of Online Live Video Streaming
With the rise of live streaming in popular culture, it has begun to attract interest from the research community. Despite recent research focusing on understanding the behaviors of people engaging live streaming and motivations behind them, we know little about how live streaming affects commercial aspects of modern life.
Cheng Chen (136164)
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Live-streaming changes the (video) game
Proceedings of the 11th European Conference on Interactive TV and Video, 2013Video games are inherently an active medium, without interaction a video game is benign. Yet there is a growing community of video game spectating that exists on the Internet, at events across the world and, in part, as traditional television broadcasts.
Thomas Smith 0001 +2 more
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Mobile Streaming of Live 360-Degree Videos
IEEE Transactions on Multimedia, 2020Live streaming of immersive multimedia content, e.g., 360-degree videos, is getting popular due to the recent availability of commercial devices that support interacting with such content such as smartphones/tablets and head-mounted displays. Streaming live content to mobile users using individual connections (i.e., unicast) consumes substantial ...
Omar Eltobgy +2 more
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Live streaming system for omnidirectional video
2015 IEEE Virtual Reality (VR), 2015NTT Media Intelligence Laboratories and DWANGO Co., Ltd. have jointly developed a virtual reality system that enables users to have an immersive experience visiting a remote site. This system makes it possible for users to watch video content wherever they want to watch it by using interactive streaming technology that selectively streams the user's ...
Daisuke Ochi +4 more
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