Results 251 to 260 of about 12,320 (308)

Triage of road injury casualties - the role of bystanders: a scoping review. [PDF]

open access: yesScand J Trauma Resusc Emerg Med
Russam GS   +3 more
europepmc   +1 more source

V3: A vehicle-to-vehicle live video streaming architecture

Pervasive and Mobile Computing, 2005
We consider the problem of how to enable a live video streaming service to vehicles in motion. In such applications, the video source can be a typical video server or vehicles with appropriate capability, while the video receivers are vehicles that are driving on the road.
Meng Guo 0005   +2 more
exaly   +2 more sources

The Economics of Online Live Video Streaming

open access: yes, 2020
With the rise of live streaming in popular culture, it has begun to attract interest from the research community. Despite recent research focusing on understanding the behaviors of people engaging live streaming and motivations behind them, we know little about how live streaming affects commercial aspects of modern life.
Cheng Chen (136164)
openaire   +2 more sources

Live-streaming changes the (video) game

Proceedings of the 11th European Conference on Interactive TV and Video, 2013
Video games are inherently an active medium, without interaction a video game is benign. Yet there is a growing community of video game spectating that exists on the Internet, at events across the world and, in part, as traditional television broadcasts.
Thomas Smith 0001   +2 more
openaire   +1 more source

Mobile Streaming of Live 360-Degree Videos

IEEE Transactions on Multimedia, 2020
Live streaming of immersive multimedia content, e.g., 360-degree videos, is getting popular due to the recent availability of commercial devices that support interacting with such content such as smartphones/tablets and head-mounted displays. Streaming live content to mobile users using individual connections (i.e., unicast) consumes substantial ...
Omar Eltobgy   +2 more
openaire   +1 more source

Live streaming system for omnidirectional video

2015 IEEE Virtual Reality (VR), 2015
NTT Media Intelligence Laboratories and DWANGO Co., Ltd. have jointly developed a virtual reality system that enables users to have an immersive experience visiting a remote site. This system makes it possible for users to watch video content wherever they want to watch it by using interactive streaming technology that selectively streams the user's ...
Daisuke Ochi   +4 more
openaire   +1 more source

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