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Learning with Location-Based Gaming

2021
Along with popular location-based game Pokemon GO and advancements with mobile technology, location-based gaming has drawn interest in education. Schools may well pose a feasible context for the further mainstream use of location-based games aimed for educational purposes.
Tuomas Harviainen J., Vuorio Jaakko
openaire   +2 more sources

Location-Based Mobile Games

SpringerBriefs in Applied Sciences and Technology, 2018
This book approaches Location Based Mobile Games from a design perspective, investigating the peculiar traits that make them compelling contemporary practices and challenging fields of investigation. Relying on an interdisciplinary theoretical background and empirical studies, it delves into LBMGs’ intertwining theoretical assumptions and describes ...
Davide Spallazzo, Ilaria Mariani
exaly   +3 more sources

Modelling and transposition of location-based games

Entertainment Computing, 2019
Abstract Design and development of Location-Based Games (LBG) are not trivial tasks due to their pervasive nature, multidisciplinary requirements, and global deployment issues. This paper presents a model-based approach to describe and generate LBGs. Our approach separates location data, game mechanics, and media content from the game implementation.
Cristiane Ferreira   +4 more
openaire   +2 more sources

Cloaking games in location based services

Proceedings of the 2008 ACM workshop on Secure web services, 2008
A prototypical case of data anonymization is location anonymization: here the most common data anonymization technique - k -anonymity - corresponds to cloaking and consists in providing to the potential attacker a large granularity view of the user location. However the anonymizer should take into account that if the landscape is not neutral - so that
Gabriele Gianini, Ernesto Damiani
openaire   +4 more sources

Coping with uncertainty in a location-based game

IEEE Pervasive Computing, 2003
With location-based games, how you manage uncertainty can make the difference between fun and fiasco. Game designers should know what uncertainties to hide and what to reveal to create an engaging experience. This article describes our experiences, focusing on uncertainty, in publicly deploying an experimental, mobile mixed-reality game called Can You ...
Steve Benford   +8 more
openaire   +1 more source

Enriching Location-Based Games with Navigational Game Activities

2017
Mobile location-based games are experiences that entertain its players by requiring interactions mainly at points of interest (POIs). Navigation between POIs often involve the use of either a physical or digital map, not taking advantage of the opportunity available to engage users in activities between POIs.
Stephanie Githa Nadarajah   +4 more
openaire   +2 more sources

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