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Literature Review of Location-Based Mobile Games in Education: Challenges, Impacts and Opportunities
With the universal use of mobile computing devices, there has been a notable increase in the number of mobile applications developed for educational purposes.
Arlindo Silva +2 more
exaly +3 more sources
On Metrics for Location-Aware Games
Metrics are important and well-known tools to measure users’ behavior in games, and gameplay in general. Particularities of location-aware games—a class of games where the player’s location plays a central role-demand specific support in metrics to ...
Sven Casteleyn, Carlos Granell
exaly +3 more sources
ألعاب الواقع المعزز القائمة على الموقع الجغرافي Location Based Games.... [PDF]
يتناول هذا المقال ألعاب الواقع المعزز القائمة على الموقع الجغرافي من حيث المفهوم، المجالات، الخصائص، الأنماط، التحديات التي تواجه تصميم هذه الألعاب، طرق تحديد موقع اللاعب، المكونات التي يجب مراعاتها عند التصميم.This article deals with augmented reality ...
اميمه عيد جميل +2 more
doaj +1 more source
This article argues for the position that libraries should develop, host, and encourage the community-creation of location-based games. While Pokémon Go has demonstrated that there is a sizable population ready to go outside to play, it also has left the
Mita Williams
doaj +2 more sources
Location-based Mobile Games for a house museum.
The paper discusses a formal didactic activity in a higher education context, which brought to the design, development, and testing of thirteen Location-Based Mobile Games (LBMGs) for the Bagatti Valsecchi House Museum.
Davide Spallazzo, Ilaria Mariani
doaj +1 more source
The mobility laws of location-based games
Mobility is a fundamental characteristic of human society that shapes various aspects of our everyday interactions. This pervasiveness of mobility makes it paramount to understand factors that govern human movement and how it varies across individuals ...
Leonardo Tonetto +5 more
doaj +1 more source
Editorial of the International Journal of Serious Games, Vol.
Alessandro De Gloria
doaj +1 more source
The overwhelming growth and popularity of mobile devices and games have motivated initiatives to explore mobile and augmented reality to bring the physical and virtual together.
Boaventura DaCosta, Carolyn Kinsell
doaj +1 more source
Gamified Mobile Collaborative Location-Based Language Learning
As design-based research, this study describes the development and analysis of two location-based augmented reality (AR) serious learning games (SLG) for French second language (FL2) learning. Explorez and VdeUVic are collaborative quest-based SLGs.
Bernadette Perry
doaj +1 more source
The Art of Tacit Learning in Serious Location-Based Games
Over the past two decades, location-based games have moved from media art fringes to the mass cultural mainstream. Through their locative affordances, these game types enable practices of wayfaring and placemaking, with the capacity to deliver powerful ...
Jacob Sheahan +2 more
doaj +1 more source

