Results 21 to 30 of about 23,845,731 (236)

Issues in the Development of Location-Based Games

open access: yesInternational Journal of Computer Games Technology, 2011
As new and more powerful mobile devices arrive, such as smartphones, tablets and PDAs, so do new ways of interaction emerge for the users and developers to explore.
João Tiago Pinheiro Neto Jacob   +1 more
doaj   +1 more source

Cartographic Vandalism in the Era of Location-Based Games—The Case of OpenStreetMap and Pokémon GO

open access: yesISPRS International Journal of Geo-Information, 2020
User-generated map data is increasingly used by the technology industry for background mapping, navigation and beyond. An example is the integration of OpenStreetMap (OSM) data in widely-used smartphone and web applications, such as Pokémon GO (PGO),
Levente Juhász   +3 more
doaj   +1 more source

Mobslinger: The Fastest Mobile in the West. [PDF]

open access: yes, 2006
Whilst there is a number of location sensing games emerging for mobile phones, from both commercial and academic sectors, there are few examples of social proximity based games that are effectively position independent.
Clemson, Helen   +3 more
core   +4 more sources

Design Framework for Social Interaction with Location-based Games

open access: yesInternational Journal of Serious Games, 2022
Location-based games invite players to have new forms of meaningful social interactions with others and provide opportunities for players to engage with their own neighbourhood’s public space.
Xavier Fonseca   +2 more
doaj  

Design of a Mobile Augmented Reality Platform with Game-Based Learning Purposes

open access: yesInformation, 2020
Augmented reality (AR) is an emergent technology that overlays virtual objects into the real environment. Lately, AR is gaining prominence in education because of its increasing affordability through computers or mobile technologies.
Maria Cristina Costa   +2 more
doaj   +1 more source

A Game of Pawns [PDF]

open access: yesLogical Methods in Computer Science
We introduce and study pawn games, a class of two-player zero-sum turn-based graph games. A turn-based graph game proceeds by placing a token on an initial vertex, and whoever controls the vertex on which the token is located, chooses its next location ...
Guy Avni   +2 more
doaj   +1 more source

Location-based Games as Exergames - From Pokémon To The Wizarding World

open access: yesInternational Journal of Serious Games, 2020
Exergames, i.e. games which aim to increase player’s physical activity, are a prominent sub-category of serious games (SGs). Recently, location-based games (LBGs) similar to Pokémon GO have gained the attention of exergame designers as they have been ...
Samuli Laato   +4 more
doaj   +1 more source

Promoting Navigation Health Literacy at the Intersection of Schools and Communities. Development of the Game-Based Intervention Nebolus

open access: yesFrontiers in Public Health, 2021
Emerging empirical evidence indicates a limited health literacy for a substantial proportion of children and adolescents. Although it is generally agreed upon promoting health literacy as early as possible in the lifespan, there is a lack of ...
Kevin Dadaczynski   +5 more
doaj   +1 more source

Designing Serious Mobile Location-Based Games

open access: yes, 2019
The technical requirements of mobile location-based games have been met sufficiently well to make location-based mobile games an everyday object. Games like Ingress or Pokémon GO have experienced a huge popularity.
Heinrich Söbke   +7 more
core   +1 more source

An epithelial GPR35 isoform supports tumor‐associated transcriptional and metabolic phenotypes

open access: yesFEBS Letters, EarlyView.
GPR35 generates two functionally distinct isoforms with previously unresolved roles. GPR35‐short mediates immune‐cell chemotaxis, while GPR35‐long is enriched in colorectal cancer epithelium, where it supports increased metabolism, proliferation, and tumor‐associated transcriptional programs.
Jørgen D. Rønneberg   +14 more
wiley   +1 more source

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