Results 11 to 20 of about 23,845,731 (236)
3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games [PDF]
Location-based games not only offer new experiences for the players, but also present new challenges for researchers in terms of analyzing player behaviour.
Paul Coulton +3 more
doaj +6 more sources
Using Interviews to Evaluate Location-Based Games: Lessons and Challenges
Games User Research (GUR) is an interdisciplinary field of study that aims to measure, analyze, and understand the interaction and experience of players with digital games.
Nayana Carneiro +3 more
doaj +1 more source
Serious Pervasive Games extend the magic circle (Huizinga, 1938) to the players' context and surrounding environment. The blend of both physical and fictive game worlds provides a push in player engagement and promotes situated learning approaches. Space
António Coelho +15 more
doaj +1 more source
Observations on Situated Design, Theoretical Perspectives and Measurement of Player Experiences in Location Aware Games [PDF]
Dissatisfied with the inefficiency and inadequacy of the “learning from experience” methodology in determining user reaction to their location-aware games, Blink approached two local universities, experienced in evaluation techniques deployed in human ...
Renshaw, Tony +2 more
core +4 more sources
Location-based games have become popular in recent years, with Pokémon Go and Ingress being two very prominent examples. Some location-based games, known as Serious Games, go beyond entertainment and serve additional purposes such as data collection.
Rene Westerholt +2 more
doaj +1 more source
Objectives: Several physical, psychological, and social health consequences are caused by smartphone users’ addiction to games. A location-based game (LBG), Pokémon GO, recently garnered significant attention from young people. This study aims to explore
Yuk Chiu Yip, Ka Huen Yip, Wai King Tsui
doaj +1 more source
Empowering Games. Meaning Making by Designing and Playing Location Based Mobile Games
The article analyses and discusses the use of Location Based Mobile Games to raise awareness on sensitive issues connected to illness and disability. We report on a study grounded on higher education didactic experiences.
Ilaria Mariani, Davide Spallazzo
doaj +1 more source
In early 2020, as a countermeasure to mitigate the spread of the COVID-19 pandemic, governments issued limitations on the movements of their citizens, cancelling social events and advising people to stay home.
Samuli Laato +2 more
doaj +1 more source
Owing to increasing cases of sedentary lifestyles and their negative impact on health, practical solutions are needed to address the physical and mental wellbeing of citizens and to enhance their standard of living.
Michael Oduor, Timo Perälä
doaj +1 more source
Background/Objective: The present study examined the influence of match location, quality of opposition team, and playing position on physical performance indicators of the 4-2-3-1 formation.
Giorgos Paraskevas +2 more
doaj +1 more source

