Results 31 to 40 of about 24,011,136 (289)

Location-Based Games For Learning

open access: yes, 2018
Research argues that digital educational games have the potential to make learning more interesting and more effective. However, creating engaging game-based learning experiences remains challenging. To address this challenge, the authors present the game authoring pipeline of the Beaconing Platform that enables the construction of location-based ...
Stanescu, Ioana A.   +6 more
openaire   +2 more sources

Two-Player Location Game in a Closed-Loop Market with Quantity Competition

open access: yesComplexity, 2020
This paper considers the two-player location game in a closed-loop market with quantity competition. Based on the Cournot and Hotelling models, a circle model is established for a closed-loop market in which two players (firms) play a location game under
Xiaofeng Chen   +2 more
doaj   +1 more source

A MADM Location Privacy Protection Method Based on Blockchain

open access: yesIEEE Access, 2021
Location-based services make life easier, but they also involve privacy leakage issues. Many location privacy protection algorithms have been proposed to protect the privacy of users.
Hui Wang   +5 more
doaj   +1 more source

Design of a Mobile Augmented Reality Platform with Game-Based Learning Purposes

open access: yesInformation, 2020
Augmented reality (AR) is an emergent technology that overlays virtual objects into the real environment. Lately, AR is gaining prominence in education because of its increasing affordability through computers or mobile technologies.
Maria Cristina Costa   +2 more
doaj   +1 more source

Cultural Heritage Game Design Based on the Collective Memory Reconstruction Model [PDF]

open access: yesSHS Web of Conferences, 2023
Current methods for constructing collective memory of urban cultural heritage mainly rely on landscaping and museum exhibitions, however, these methods lack engagement and fun, making it difficult for people to form deep memories and a sense of place for
Liu Wenqian, Nie Xiaomei
doaj   +1 more source

Adaptivity and safety in location-based games

open access: yes2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 2017
Location-based games require, among other things, obtaining or computing information regarding the players' physical activity and real-world context. Additionally, ensuring that the players are assigned challenges that are adequate and safe for the current context (both physical and spatial) is also important, as it can improve both the gaming ...
João Tiago Pinheiro Neto Jacob   +3 more
openaire   +3 more sources

Evaluating Spatial Decision-Making and Player Experience in a Remote Multiplayer Augmented Reality Hide-and-Seek Game

open access: yesMultimodal Technologies and Interaction
This study investigates how remote multiplayer gameplay, enabled through Augmented Reality (AR), transforms spatial decision-making and enhances player experience in a location-based augmented reality game (LBARG).
Yasas Sri Wickramasinghe   +3 more
doaj   +1 more source

The Gilmorehill Mystery: A Location-Based Game for Campus Exploration [PDF]

open access: yes, 2021
The University of Glasgow accommodates a large number of new students every year. Arriving at a new campus can seem daunting at first, as it is always a challenge to navigate a university’s many buildings and pathways. Although in-person and self-guided online campus tours are currently offered by the University, in-person tours require advance booking
Kieran Swedlund, Matthew Barr
openaire   +1 more source

Interweaving mobile games with everyday life [PDF]

open access: yes, 2006
We introduce a location--based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies-the coverage and security characteristics of WiFi-are exposed as a core element of gameplay ...
Tennent, P.   +21 more
core   +1 more source

Chasing the Fugitive on Campus: Designing a Location-based Game for Collaborative Play [PDF]

open access: yes, 2007
We report on our experiences with building and deploying a collaborative location-based mobile game. The Fugitive is a multiplayer game that is played using mobile TabletPCs in a university campus environment.
Jeffrey, Phillip   +6 more
core   +1 more source

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