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Location-Based Games in Informatics Education

2013
In the digital era, pupils in primary and secondary schools tend to be familiar with smartphones, PDAs, tablets, GPS navigators etc. Since mobile devices provide new opportunities for teaching and learning, it is necessary to look for an effective way of using them in the curriculum.
Gabriela Lovászová, Viera Palmárová
openaire   +1 more source

Location, location, location [location-based games]

IEEE Spectrum, 2006
This paper discusses the latest development in the gaming industry, called mobile gaming. One of the first so-called location-based games is called Raygun, from the Washington-based game developer, GloVentures LLC. Raygun is played with a mobile device such as a cellphone or a PDA, and uses GPS technology to transform the real world into a virtual ...
openaire   +1 more source

GeoGuild: Location-Based Framework for Mobile Games

2013 International Conference on Cloud and Green Computing, 2013
Smartphones' performance is in sustained growth, and their geolocation capabilities bring opportunities for developers to explore new aspects of social gaming. We propose a multiplatform framework that can give a social side to a wide range of mobile games.
Georgia Ionescu   +2 more
openaire   +1 more source

Applying and Facilitating Serious Location-Based Games

2020
The popularity of location-based games continues unabated and is benefiting from the increasing use of mobile end devices and advantageous general conditions, such as the Internet of Things and the Smart City paradigm. This enormous potential of engagement should also be tapped for serious location-based games, i.e.
Jannicke Baalsrud Hauge   +3 more
openaire   +1 more source

Fitness adventure – location based fitness game

2007
We realized the combination of exercising and mobile gaming by developing a location based fitness game for series 60 mobile phones. The game utilizes a Bluetooth GPS receiver. This paper illustrates the concept of the Fitness Adventure prototype and presents the main motives for design.
Leikas Jaana   +4 more
openaire   +3 more sources

Modelling and transposition of location-based games

Entertainment Computing, 2019
Abstract Design and development of Location-Based Games (LBG) are not trivial tasks due to their pervasive nature, multidisciplinary requirements, and global deployment issues. This paper presents a model-based approach to describe and generate LBGs. Our approach separates location data, game mechanics, and media content from the game implementation.
Cristiane Ferreira   +4 more
openaire   +1 more source

Seamful Design for Location-Based Mobile Games

2005
Seamful design is a new approach to reveal and exploit inevitable technical limitations in Ubiquitous Computing technology rather than hiding them. In this paper we want to introduce its general ideas and apply them to the design of location-aware games for mobile phones.
Gregor Broll, Steve Benford
openaire   +1 more source

Enabling emergent behaviour in location based games

Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments, 2010
In general location based games have failed to achieve wide scale adoption and the only location based service that can truly claim such adoption is Geocaching. Arguably this is due to fact that the majority of these games draw their inspiration from video games rather than the way users engage with public spaces such as in Geocaching.
Lund, Kate, Lochrie, Mark, Coulton, Paul
openaire   +1 more source

Location-Based Games for Citizen Computation

2013
The spreading use of Internet-connected smart phones and portable devices is allowing an increasingly large number of people to bring wherever they go an intelligent tool with sensing and acting capabilities. It is no wonder that this led also to an explosion of location-based applications for mobile devices, including an ever developing market of ...
openaire   +1 more source

Mobile Game Based Learning: Designing a Mobile Location Based Game

2009
Today’s students grow up with rapidly changing technology. They spend much of their spare time using computer games, mobile phones and other toys and tools of the digital age. These things are part of their lives. Now it’s time to redesign the educational system and to adjust it to today’s technological opportunities. The current system is out of date.
openaire   +1 more source

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