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Location-Based Gaming’s Second Phase (2008–Present)
2018This chapter examines the entrance of location-based gaming into the app ecology and their subsequent popularisation and commercialisation. I outline how the ubiquity of smartphones coupled with the digital distribution model of the app ecology grant location-based game designers a near-globally universal platform to reach millions of players around ...
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Digital game-based vocabulary learning: where are we and where are we going?
Computer Assisted Language Learning, 2021Di Zou, Haoran Xie
exaly
Collaboration and fuzzy-modeled personalization for mobile game-based learning in higher education
Computers and Education, 2020Christos Troussas +2 more
exaly
Game Theory for Network Security
IEEE Communications Surveys and Tutorials, 2013Xiannuan Liang, Yang Xiao
exaly
Game Theory-Based Network Selection: Solutions and Challenges
IEEE Communications Surveys and Tutorials, 2012Ramona Trestian +2 more
exaly
Game-based Learning and 21st century skills: A review of recent research
Computers in Human Behavior, 2016Meihua Qian
exaly

