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Location-Based Gaming’s Second Phase (2008–Present)

2018
This chapter examines the entrance of location-based gaming into the app ecology and their subsequent popularisation and commercialisation. I outline how the ubiquity of smartphones coupled with the digital distribution model of the app ecology grant location-based game designers a near-globally universal platform to reach millions of players around ...
openaire   +1 more source

Digital game-based vocabulary learning: where are we and where are we going?

Computer Assisted Language Learning, 2021
Di Zou, Haoran Xie
exaly  

Collaboration and fuzzy-modeled personalization for mobile game-based learning in higher education

Computers and Education, 2020
Christos Troussas   +2 more
exaly  

Game Theory for Network Security

IEEE Communications Surveys and Tutorials, 2013
Xiannuan Liang, Yang Xiao
exaly  

Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning

Computers in Human Behavior, 2016
Juho Hamari   +2 more
exaly  

Game Theory-Based Network Selection: Solutions and Challenges

IEEE Communications Surveys and Tutorials, 2012
Ramona Trestian   +2 more
exaly  

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