Results 281 to 290 of about 1,059,890 (343)
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Cloaking games in location based services
Proceedings of the 2008 ACM workshop on Secure web services, 2008A prototypical case of data anonymization is location anonymization: here the most common data anonymization technique - k -anonymity - corresponds to cloaking and consists in providing to the potential attacker a large granularity view of the user location. However the anonymizer should take into account that if the landscape is not neutral - so that
G. Gianini, E. Damiani
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Group Interactions in Location-Based Gaming
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019Raiding is a format in digital gaming that requires groups of people to collaborate and/or compete for a common goal. In 2017, the raiding format was introduced in the location-based mobile game Pokemon GO, which offers a mixed reality experience to friends and strangers coordinating for in-person raids.
Arpita Bhattacharya +7 more
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Geogames: Designing Location-Based Games from Classic Board Games
IEEE Intelligent Systems, 2006The traditional image of interactive entertainment - games that reduce players' physical involvement to moving a joy stick - is obsolete. Games researchers and designers are already integrating complex movement into games. Location-based games involve body movements beyond figural space - that is, beyond the space of computer screens and small 3D ...
Schlieder, Christoph +2 more
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Designing Serious Mobile Location-Based Games
2019The technical requirements of mobile location-based games have been met sufficiently well to make location-based mobile games an everyday object. Games like Ingress or Pokemon GO have experienced a huge popularity. Hence, the question arises how the obvious attraction of these games can be used to achieve goals other than entertainment, such as ...
Jannicke Baalsrud Hauge +3 more
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Location-Based Games in Informatics Education
2013In the digital era, pupils in primary and secondary schools tend to be familiar with smartphones, PDAs, tablets, GPS navigators etc. Since mobile devices provide new opportunities for teaching and learning, it is necessary to look for an effective way of using them in the curriculum.
Gabriela Lovászová, Viera Palmárová
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Location, location, location [location-based games]
IEEE Spectrum, 2006This paper discusses the latest development in the gaming industry, called mobile gaming. One of the first so-called location-based games is called Raygun, from the Washington-based game developer, GloVentures LLC. Raygun is played with a mobile device such as a cellphone or a PDA, and uses GPS technology to transform the real world into a virtual ...
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GeoGuild: Location-Based Framework for Mobile Games
2013 International Conference on Cloud and Green Computing, 2013Smartphones' performance is in sustained growth, and their geolocation capabilities bring opportunities for developers to explore new aspects of social gaming. We propose a multiplatform framework that can give a social side to a wide range of mobile games.
Georgia Ionescu +2 more
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Applying and Facilitating Serious Location-Based Games
2020The popularity of location-based games continues unabated and is benefiting from the increasing use of mobile end devices and advantageous general conditions, such as the Internet of Things and the Smart City paradigm. This enormous potential of engagement should also be tapped for serious location-based games, i.e.
Jannicke Baalsrud Hauge +3 more
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Fitness adventure – location based fitness game
2007We realized the combination of exercising and mobile gaming by developing a location based fitness game for series 60 mobile phones. The game utilizes a Bluetooth GPS receiver. This paper illustrates the concept of the Fitness Adventure prototype and presents the main motives for design.
Leikas Jaana +4 more
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Modelling and transposition of location-based games
Entertainment Computing, 2019Abstract Design and development of Location-Based Games (LBG) are not trivial tasks due to their pervasive nature, multidisciplinary requirements, and global deployment issues. This paper presents a model-based approach to describe and generate LBGs. Our approach separates location data, game mechanics, and media content from the game implementation.
Cristiane Ferreira +4 more
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