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Cloaking games in location based services

Proceedings of the 2008 ACM workshop on Secure web services, 2008
A prototypical case of data anonymization is location anonymization: here the most common data anonymization technique - k -anonymity - corresponds to cloaking and consists in providing to the potential attacker a large granularity view of the user location. However the anonymizer should take into account that if the landscape is not neutral - so that
G. Gianini, E. Damiani
openaire   +4 more sources

Group Interactions in Location-Based Gaming

Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Raiding is a format in digital gaming that requires groups of people to collaborate and/or compete for a common goal. In 2017, the raiding format was introduced in the location-based mobile game Pokemon GO, which offers a mixed reality experience to friends and strangers coordinating for in-person raids.
Arpita Bhattacharya   +7 more
openaire   +1 more source

Geogames: Designing Location-Based Games from Classic Board Games

IEEE Intelligent Systems, 2006
The traditional image of interactive entertainment - games that reduce players' physical involvement to moving a joy stick - is obsolete. Games researchers and designers are already integrating complex movement into games. Location-based games involve body movements beyond figural space - that is, beyond the space of computer screens and small 3D ...
Schlieder, Christoph   +2 more
openaire   +2 more sources

Designing Serious Mobile Location-Based Games

2019
The technical requirements of mobile location-based games have been met sufficiently well to make location-based mobile games an everyday object. Games like Ingress or Pokemon GO have experienced a huge popularity. Hence, the question arises how the obvious attraction of these games can be used to achieve goals other than entertainment, such as ...
Jannicke Baalsrud Hauge   +3 more
openaire   +1 more source

Location-Based Games in Informatics Education

2013
In the digital era, pupils in primary and secondary schools tend to be familiar with smartphones, PDAs, tablets, GPS navigators etc. Since mobile devices provide new opportunities for teaching and learning, it is necessary to look for an effective way of using them in the curriculum.
Gabriela Lovászová, Viera Palmárová
openaire   +1 more source

Location, location, location [location-based games]

IEEE Spectrum, 2006
This paper discusses the latest development in the gaming industry, called mobile gaming. One of the first so-called location-based games is called Raygun, from the Washington-based game developer, GloVentures LLC. Raygun is played with a mobile device such as a cellphone or a PDA, and uses GPS technology to transform the real world into a virtual ...
openaire   +1 more source

GeoGuild: Location-Based Framework for Mobile Games

2013 International Conference on Cloud and Green Computing, 2013
Smartphones' performance is in sustained growth, and their geolocation capabilities bring opportunities for developers to explore new aspects of social gaming. We propose a multiplatform framework that can give a social side to a wide range of mobile games.
Georgia Ionescu   +2 more
openaire   +1 more source

Applying and Facilitating Serious Location-Based Games

2020
The popularity of location-based games continues unabated and is benefiting from the increasing use of mobile end devices and advantageous general conditions, such as the Internet of Things and the Smart City paradigm. This enormous potential of engagement should also be tapped for serious location-based games, i.e.
Jannicke Baalsrud Hauge   +3 more
openaire   +1 more source

Fitness adventure – location based fitness game

2007
We realized the combination of exercising and mobile gaming by developing a location based fitness game for series 60 mobile phones. The game utilizes a Bluetooth GPS receiver. This paper illustrates the concept of the Fitness Adventure prototype and presents the main motives for design.
Leikas Jaana   +4 more
openaire   +3 more sources

Modelling and transposition of location-based games

Entertainment Computing, 2019
Abstract Design and development of Location-Based Games (LBG) are not trivial tasks due to their pervasive nature, multidisciplinary requirements, and global deployment issues. This paper presents a model-based approach to describe and generate LBGs. Our approach separates location data, game mechanics, and media content from the game implementation.
Cristiane Ferreira   +4 more
openaire   +1 more source

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