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Seamful Design for Location-Based Mobile Games

2005
Seamful design is a new approach to reveal and exploit inevitable technical limitations in Ubiquitous Computing technology rather than hiding them. In this paper we want to introduce its general ideas and apply them to the design of location-aware games for mobile phones.
Gregor Broll, Steve Benford
openaire   +1 more source

Enabling emergent behaviour in location based games

Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments, 2010
In general location based games have failed to achieve wide scale adoption and the only location based service that can truly claim such adoption is Geocaching. Arguably this is due to fact that the majority of these games draw their inspiration from video games rather than the way users engage with public spaces such as in Geocaching.
Lund, Kate, Lochrie, Mark, Coulton, Paul
openaire   +1 more source

Location-Based Games for Citizen Computation

2013
The spreading use of Internet-connected smart phones and portable devices is allowing an increasingly large number of people to bring wherever they go an intelligent tool with sensing and acting capabilities. It is no wonder that this led also to an explosion of location-based applications for mobile devices, including an ever developing market of ...
openaire   +1 more source

Mobile Game Based Learning: Designing a Mobile Location Based Game

2009
Today’s students grow up with rapidly changing technology. They spend much of their spare time using computer games, mobile phones and other toys and tools of the digital age. These things are part of their lives. Now it’s time to redesign the educational system and to adjust it to today’s technological opportunities. The current system is out of date.
openaire   +1 more source

Integrating simulation tasks into an outdoor location-based game flow

Multimedia tools and applications, 2019
J. Schneider   +2 more
semanticscholar   +1 more source

An Overview of Location-Based Game Authoring Tools for Education

Conference on Interactive Mobile Communication Technologies and Learning, 2017
Spyridon Xanthopoulos, S. Xinogalos
semanticscholar   +1 more source

Location-Based Gaming’s Second Phase (2008–Present)

2018
This chapter examines the entrance of location-based gaming into the app ecology and their subsequent popularisation and commercialisation. I outline how the ubiquity of smartphones coupled with the digital distribution model of the app ecology grant location-based game designers a near-globally universal platform to reach millions of players around ...
openaire   +1 more source

Designing Learning Experiences Outside of Classrooms with a Location-Based Game Avastusrada

European Conference on Technology Enhanced Learning, 2017
Terje Väljataga   +5 more
semanticscholar   +1 more source

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