Results 291 to 300 of about 1,059,890 (343)
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Seamful Design for Location-Based Mobile Games
2005Seamful design is a new approach to reveal and exploit inevitable technical limitations in Ubiquitous Computing technology rather than hiding them. In this paper we want to introduce its general ideas and apply them to the design of location-aware games for mobile phones.
Gregor Broll, Steve Benford
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Enabling emergent behaviour in location based games
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments, 2010In general location based games have failed to achieve wide scale adoption and the only location based service that can truly claim such adoption is Geocaching. Arguably this is due to fact that the majority of these games draw their inspiration from video games rather than the way users engage with public spaces such as in Geocaching.
Lund, Kate, Lochrie, Mark, Coulton, Paul
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Location-Based Games for Citizen Computation
2013The spreading use of Internet-connected smart phones and portable devices is allowing an increasingly large number of people to bring wherever they go an intelligent tool with sensing and acting capabilities. It is no wonder that this led also to an explosion of location-based applications for mobile devices, including an ever developing market of ...
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Mobile Game Based Learning: Designing a Mobile Location Based Game
2009Today’s students grow up with rapidly changing technology. They spend much of their spare time using computer games, mobile phones and other toys and tools of the digital age. These things are part of their lives. Now it’s time to redesign the educational system and to adjust it to today’s technological opportunities. The current system is out of date.
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Integrating simulation tasks into an outdoor location-based game flow
Multimedia tools and applications, 2019J. Schneider +2 more
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GEMS: a location-based game for supporting family storytelling
CHI Extended Abstracts, 2013Jason Procyk, Carman Neustaedter
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An Overview of Location-Based Game Authoring Tools for Education
Conference on Interactive Mobile Communication Technologies and Learning, 2017Spyridon Xanthopoulos, S. Xinogalos
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Location-Based Gaming’s Second Phase (2008–Present)
2018This chapter examines the entrance of location-based gaming into the app ecology and their subsequent popularisation and commercialisation. I outline how the ubiquity of smartphones coupled with the digital distribution model of the app ecology grant location-based game designers a near-globally universal platform to reach millions of players around ...
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Designing Learning Experiences Outside of Classrooms with a Location-Based Game Avastusrada
European Conference on Technology Enhanced Learning, 2017Terje Väljataga +5 more
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Location Spoofing in a Location-Based Game: A Case Study of Pokémon Go
, 2017Bo Zhao, Q. Chen
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