Results 241 to 250 of about 24,011,136 (289)

Using Robotics to Improve Transcatheter Edge-to-Edge Repair of the Mitral Valve. [PDF]

open access: yesIEEE Robot Autom Lett
Pistorius L   +4 more
europepmc   +1 more source

Coping with uncertainty in a location-based game

IEEE Pervasive Computing, 2003
With location-based games, how you manage uncertainty can make the difference between fun and fiasco. Game designers should know what uncertainties to hide and what to reveal to create an engaging experience. This article describes our experiences, focusing on uncertainty, in publicly deploying an experimental, mobile mixed-reality game called Can You ...
C Greenhalgh, S Benford
exaly   +2 more sources

Learning with Location-Based Gaming

2021
Along with popular location-based game Pokemon GO and advancements with mobile technology, location-based gaming has drawn interest in education. Schools may well pose a feasible context for the further mainstream use of location-based games aimed for educational purposes.
Tuomas Harviainen J., Vuorio Jaakko
openaire   +2 more sources

Modelling and transposition of location-based games

Entertainment Computing, 2019
Abstract Design and development of Location-Based Games (LBG) are not trivial tasks due to their pervasive nature, multidisciplinary requirements, and global deployment issues. This paper presents a model-based approach to describe and generate LBGs. Our approach separates location data, game mechanics, and media content from the game implementation.
Cristiane Ferreira   +4 more
openaire   +2 more sources

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