Results 11 to 20 of about 24,011,136 (289)

O2O Destination Marketing Using a Location-Based GPS Game:

open access: yesMaketingu Janaru, 2023
The location-based game “Station Memories!”, in which players travel around more than 9,000 stations throughout Japan with bishôjo (animated beautiful girl) characters, has recently become an online-to-offline (O2O) destination marketing approach for ...
Akinori Ono, Makoto Ono
doaj   +1 more source

Developing a Mathematical Model for Competitive Facility Location with Multiple Commodities and Multiple Competitors [PDF]

open access: yesچشم‌انداز مدیریت صنعتی, 2022
Facility location along with taking account the competition is a critical component of strategic planning. The location affects the competitiveness and market share of new entrants, in long-term. Because of the complications of location problems, most of
Somayeh Maleki   +3 more
doaj   +1 more source

Literature Review of Location-Based Mobile Games in Education: Challenges, Impacts and Opportunities

open access: yesInformatics, 2021
With the universal use of mobile computing devices, there has been a notable increase in the number of mobile applications developed for educational purposes.
Fernando Reinaldo Ribeiro   +3 more
doaj   +1 more source

Community Generated Location Based Gaming [PDF]

open access: yesElectronic Workshops in Computing, 2010
This paper presents the concept for community driven Location Based Games (LBG) that involve actively exploring and discovering public spaces similar to the characteristics seen in Geocaching. The game demonstrated in this paper attempts to utilise the motivations and overcome the limitations of existing Location Based Games.
Lochrie, Mark, Lund, Kate, Coulton, Paul
openaire   +2 more sources

Voronoi game on disjoint open curves [PDF]

open access: yes, 2008
Two players are endowed with resources for setting up N locations on K open curves of identical lengths, with N > K greater than or equal to 1. The players alternately choose these locations (possibly in batches of more than one in each round) in order ...
Dziubinski, Marcin Konrad
core   +4 more sources

Requirements for Location-Based Games for Social Interaction

open access: yesIEEE Transactions on Games, 2022
Social interaction is part of the fabric of society, and is essential to challenge many types of social barriers. Location-based games provide a means to foster such interaction in local communities. The design of such games is currently based primarily on designer experience and on literature on game design in general, and not on an understanding of ...
Xavier Fonseca   +3 more
openaire   +5 more sources

A NEW METHODOLOGY CALLED DICE GAME OPTIMIZER FOR CAPACITOR PLACEMENT IN DISTRIBUTION SYSTEMS

open access: yesElectrical engineering & Electromechanics, 2020
Purpose. Shunt capacitors are installed in power system for compensating reactive power. Therefore, feeder capacity releases, voltage profile improves and power loss reduces.
M. Dehghani   +5 more
doaj   +1 more source

Issues in the Development of Location-Based Games [PDF]

open access: yesInternational Journal of Computer Games Technology, 2011
As new and more powerful mobile devices arrive, such as smartphones, tablets and PDAs, so do new ways of interaction emerge for the users and developers to explore. These devices allow for the creation of never-before-seen applications, using the broad range of inputs and sensors these devices integrate (such as accelerometers, light sensors ...
João Tiago Pinheiro Neto Jacob   +1 more
openaire   +3 more sources

Client-Side Network Delay Compensation for Online Shooting Games

open access: yesIEEE Access, 2021
In online multiplayer shooting games, a long network delay can adversely impact player performance because it leads to large synchronization errors in the game information, such as location errors, between players.
Takato Motoo   +4 more
doaj   +1 more source

Triangulation des méthodes pour l’étude des mobilités d’un jeu géolocalisé (Ingress)

open access: yesTerminal, 2017
Our communication is a case study of a pervasive mobile game named Ingress. We will show how this playful practice transforms, at various levels, the organization of daily trips, while relying on different kinds of social interactions (online and/or co ...
Raphaël Charbey   +3 more
doaj   +1 more source

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