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Applying and Facilitating Serious Location-Based Games

2020
The popularity of location-based games continues unabated and is benefiting from the increasing use of mobile end devices and advantageous general conditions, such as the Internet of Things and the Smart City paradigm. This enormous potential of engagement should also be tapped for serious location-based games, i.e.
Jannicke Baalsrud Hauge   +3 more
openaire   +2 more sources

Designing Serious Mobile Location-Based Games

2019
The technical requirements of mobile location-based games have been met sufficiently well to make location-based mobile games an everyday object. Games like Ingress or Pokemon GO have experienced a huge popularity. Hence, the question arises how the obvious attraction of these games can be used to achieve goals other than entertainment, such as ...
Jannicke Baalsrud Hauge   +3 more
openaire   +2 more sources

Design of Location-Based Mobile Games: Introduction

2017
The objective of this course, is to introduce the participants to location-based games and to the challenges relating to designing them. Key characteristics of this new genre are introduced first, followed by a design framework and a set of design guidelines.
Christos Sintoris   +2 more
openaire   +1 more source

The Development of a Systems Development Methodology for Location-Based Games

Computers in Entertainment, 2018
Currently, there is a lack of systems development methodologies (SDMs) suitable for the development of location-based games. This research introduced a newly developed SDM to aid in the development process of location-based games, called the developmental methodology for location-based games (DMLBG).
Jacques Barnard   +2 more
openaire   +3 more sources

Player Adaptivity and Safety in Location-Based Games

2018
Location-based games require, among other things, obtaining or computing information regarding the players’ physical activity and real-world context. Additionally, ensuring that the players are assigned challenges that are adequate and safe for the current context (both physical and spatial) is also important, as it can improve both the gaming ...
João Jacob   +4 more
openaire   +1 more source

The map as playground : location-based games as cartographical practices

Convergence, 2011
In this paper I will examine how maps in location-based mobile games are used assurfaces on which players can inscribe their whereabouts and other local information while being on the move. I will look at three different location-based games to whichmaps are central as a playing surface : RunZombieRun, Paranormal Activity Sanctuary and Own This World ...
openaire   +3 more sources

Playing Location-Based Games Is Associated With Psychological Well-Being: An Empirical Study of Pokémon GO Players

Behaviour and Information Technology, 2022
Teemu H Laine   +2 more
exaly  

Location-Based Games for Citizen Computation

2013
The spreading use of Internet-connected smart phones and portable devices is allowing an increasingly large number of people to bring wherever they go an intelligent tool with sensing and acting capabilities. It is no wonder that this led also to an explosion of location-based applications for mobile devices, including an ever developing market of ...
openaire   +1 more source

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