Results 141 to 150 of about 195,956 (312)
On The Foundations of Digital Games [PDF]
Computers have lead to a revolution in the games we play, and, following this, an interest for computer-based games has been sparked in research communities.
Björk, Staffan, Bj\uf6rk, Staffan
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Shaping Matter with Acoustic Waves: From Particles to Functional Structures
Acoustic‐directed assembly is reviewed as a materials‐oriented strategy for organizing particles, polymers, metals, and biological systems into functional structures. The review distinguishes reversible manipulation from permanent structure formation through medium fixation, particle fixation, and in situ material generation, highlighting routes toward
Avraham Kenigsberg +5 more
wiley +1 more source
A game theoretical approach to a flight test points distribution planning problem
In this paper we study the problem of the design of the test matrix for an envelope expansion test campaign, where both flutter and systems testing are required: the problem is to nd the optimal test points distribution in the admissible region, where ...
D'ARGENIO, ALESSANDRO +3 more
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Mobile, location-based games for learning: Developing, deploying and evaluating mobile game technology in education [PDF]
Recent developments in mobile technology have facilitated the emergence of a vast number of games to be played on mobile phones. Several mobile games have also been developed with the explicit purpose of being used for learning.
Wake, Jo Dugstad
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Electrochemical etching provides an eco‐friendly alternative to hazardous HF methods for MXene production. This approach facilitates the selective isolation of the A‐layer from MAX phases with tunable surface terminations. Controlling voltage, electrolytes, temperature, and duration enables the optimal structural integrity. Nevertheless, existing scale
Jagdeep Singh +4 more
wiley +1 more source
(Re-)Localization of Location-Based Games
While location-based games (LBGs) have been around for some time, only few of them have succeeded in attracting a larger number of players. One reason is the difficulty of suitable embedding of game concepts in an environment. In order to reach players from different places, LBG concepts need to be relocalized in a way which preserves the particular ...
Scheider, Simon, Kiefer, Peter
openaire +3 more sources
This study presents a bioengineered assembloid (ASM) system combining glioblastoma (GBM) cells in oxidized alginate (OA) microgels with dorsal organoids (DOs). This model simulates brain tumor‐host interactions, revealing enhanced GBM invasion, altered gene expression, and aggressive infiltration patterns, demonstrating ASM as a valuable platform for ...
Chao Liang +17 more
wiley +1 more source
Courtship and marriage, a fascinating game for 2, 3, or 4 players [realia].
Title from item.; Condition: small tear at the top of the fold.; NLA acquisitions file no: 204/24/00082 Purchase order no PIC/3366. Folding board game printed in colour and gilt. The game is based on the social rituals and possible ordeals of a Victorian
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Atomic Layer Deposition Processes: Versatile Platforms for Engineering ZnO‐Chitosan Biointerfaces
Vapour phase metalation (VPM), multiplied pulsed vapour phase infiltration (MPI), and O2 plasma‑enhanced atomic layer deposition (PEALD) tailor Zn–chitosan (Zn‑CS) films. PEALD improves wettability and biocompatibility. MPI enhances semiconductor behavior. Antiseptic selectivity: VPM → E. coli; MPI → H. pylori.
Mabel Moreno +17 more
wiley +1 more source
Gamification in Retail: Enhancing Grocery Customer Experience with Location-Based Strategies
This study explores how gamification impacts customer experience in the retail sector emphasizing the need for businesses to differentiate in competitive markets.
Alireza Zandi, Yoones A. Sekhavat
doaj +1 more source

