Results 21 to 30 of about 24,011,136 (289)
Simplifying location-based serious game authoring [PDF]
Pervasive gaming has been a field of exploration for the gaming industry the recent years. With the exceptional success of Pokémon GO and some others such as Ingress users are more than ever ready to experiment with games that are more focused into their actions and their playing contexts.
Víctor Manuel Pérez-Colado +4 more
openaire +2 more sources
Learning analytics for location-based serious games [PDF]
Pervasive gaming has experimented a huge commercial growth with location-based game successes such as Pokémon GO or Ingress. The serious game industry has an opportunity to take advantage of location-based mechanics to better connect games with the real world, creating more authentic immersive learning environments.
Victor M. Perez-Colado +4 more
openaire +2 more sources
Giocare lo spazio. Il gioco come processo di apprendimento dello spazio/nello spazio [PDF]
This article aims to present a didactic experiment exploring the potential of integrating play as an educational tool in formal learning contexts. The research investigates how playful practices, such as urban exploration and urban games, can facilitate ...
Giulia Conti
doaj +1 more source
What does Pokémon Go teach us about geography? [PDF]
Pokémon Go, a highly popular, recently launched augmented-reality-based video game, fosters players' interaction with the real world. In this commentary we elaborate on how location-based games, such as Pokémon Go, have provided insights into the ...
H. Gong, R. Hassink, G. Maus
doaj +1 more source
Technical cheating prevention in location-based games
Online multiplayer game developers have plenty of motivation to prevent technical cheating in their games. In the case of location-based games (LBGs), in addition to the usual anti-cheat measures, developers need to be able to verify players’ location sensor data.
Samuli Laato +3 more
openaire +3 more sources
This article reports on the design and evaluation of player experiences in relation to a location-based game (LBG). LBGs seek to move gamified play into the “real world” of cities, parks, and other locations.
Katriina Heljakka, Pirita Ihamäki
doaj +1 more source
As sports technology has continued to develop, monitoring athlete workloads, performance, and recovery has demonstrated boundless benefits for athlete and team success.
Lauren E. Rentz +5 more
doaj +1 more source
Augmented reality is a rapidly growing area of interactive design where it allows virtual contents to be seamlessly integrated with displays of real-world scenes.
DongHyun Youm +2 more
doaj +1 more source
Competition Strategies for Location-Based Mobile Coupon Promotion
Location-based service heightens consumers’ shopping convenience. By utilizing spatial flexibility of consumers, retailers can target consumers via location-based mobile coupons (LBMCs) to enhance market performance.
Pengcheng Xia +3 more
doaj +1 more source
TELLING ENGAGING INTERACTIVE STORIES WITH EXTENDED REALITY (XR): BACK TO 1930S IN ZURICH’S MAIN TRAIN STATION [PDF]
With increasing technical feasibility of extended reality (XR) on smartphones and tablets, we also witness increasing versatility in the use of the mixed reality (MR) (i.e., rather than augmented or virtual) in utility-oriented apps (e.g., for navigation,
Y. Pulver +4 more
doaj +1 more source

