Results 41 to 50 of about 195,956 (312)

Evaluating Spatial Decision-Making and Player Experience in a Remote Multiplayer Augmented Reality Hide-and-Seek Game

open access: yesMultimodal Technologies and Interaction
This study investigates how remote multiplayer gameplay, enabled through Augmented Reality (AR), transforms spatial decision-making and enhances player experience in a location-based augmented reality game (LBARG).
Yasas Sri Wickramasinghe   +3 more
doaj   +1 more source

Location-Based Games For Learning

open access: yes, 2018
Research argues that digital educational games have the potential to make learning more interesting and more effective. However, creating engaging game-based learning experiences remains challenging. To address this challenge, the authors present the game authoring pipeline of the Beaconing Platform that enables the construction of location-based ...
Stanescu, Ioana A.   +6 more
openaire   +2 more sources

The Gilmorehill Mystery: A Location-Based Game for Campus Exploration [PDF]

open access: yes, 2021
The University of Glasgow accommodates a large number of new students every year. Arriving at a new campus can seem daunting at first, as it is always a challenge to navigate a university’s many buildings and pathways. Although in-person and self-guided online campus tours are currently offered by the University, in-person tours require advance booking
Kieran Swedlund, Matthew Barr
openaire   +1 more source

Using a Camera Phone as a Mixed-Reality Laser Cannon. [PDF]

open access: yes, 2008
Despite the ubiquity and rich features of current mobile phones, mobile games have failed to reach even the lowest estimates of expected revenues. This is unfortunate as mobile phones offer unique possibilities for creating games aimed at attracting ...
Fadi Chehimi   +5 more
core   +1 more source

On Metrics for Location-Aware Games

open access: yesISPRS International Journal of Geo-Information, 2017
Metrics are important and well-known tools to measure users’ behavior in games, and gameplay in general. Particularities of location-aware games—a class of games where the player’s location plays a central role-demand specific support in metrics to ...
Luis E. Rodríguez-Pupo   +2 more
doaj   +1 more source

A Location–Time-Aware Factorization Machine Based on Fuzzy Set Theory for Game Perception

open access: yesApplied Sciences, 2022
Game user perception is of great significance for game developers and network operators for improving service quality and operational efficiency. At present, the most common approach is to use the linear model that considers only the impact of network ...
Xiaoxia Xie   +3 more
doaj   +1 more source

Undercurrents – A Computer-Based Gameplay Tool to Support Tabletop Roleplaying [PDF]

open access: yes, 2010
This paper introduces Undercurrents, a computer-based gameplay tool for providing additional communication and media streams during tabletop roleplaying sessions.
Bergström, Karl   +4 more
core  

COMP–PMEPA1 axis promotes epithelial‐to‐mesenchymal transition in breast cancer cells

open access: yesMolecular Oncology, EarlyView.
This study reveals that cartilage oligomeric matrix protein (COMP) promotes epithelial‐to‐mesenchymal transition (EMT) in breast cancer. We identify PMEPA1 (protein TMEPAI) as a novel COMP‐binding partner that mediates EMT via binding to the TSP domains of COMP, establishing the COMP–PMEPA1 axis as a key EMT driver in breast cancer.
Konstantinos S. Papadakos   +6 more
wiley   +1 more source

IMPDH inhibition enhances cytarabine efficacy in SAMHD1‐expressing leukaemia cells via guanine nucleotide depletion

open access: yesMolecular Oncology, EarlyView.
Cytarabine is a key therapy for acute myeloid leukaemia (AML), but its efficacy is limited by the dNTPase SAMHD1, which hydrolyses its active metabolite. Screening nucleotide biosynthesis inhibitors revealed that IMPDH inhibitors selectively sensitise SAMHD1‐proficient AML cells to cytarabine.
Miriam Yagüe‐Capilla   +9 more
wiley   +1 more source

Game (technology) based training

open access: yes, 2022
S.63-72Die Betrachtung von Computerspielen in interaktiven Trainingsanwendungen eröffnet zwei grundlegende Ansätze. Der erste Aspekt ist die Nutzung von Spieletechnologien (game technology based) als Erweiterung von Virtual Reality basierten ...
Hellmich, C.
core  

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