Loot boxes are digital containers of randomised rewards available in many video games. Due to similarities between some loot boxes and traditional forms of gambling, concerns regarding the relationship between spending on loot boxes in video games and ...
Aaron Drummond +2 more
exaly +2 more sources
Associations between alcohol consumption and spending on gambling like mechanisms in video games [PDF]
Loot boxes are purchasable digital containers in video games that hold randomised rewards. Many loot boxes meet both psychological and legal criteria for gambling.
Lucy C. East +5 more
doaj +2 more sources
Loot boxes are again linked to problem gambling: Results of a replication study
Loot boxes are items in video games that contain randomised contents and can be purchased with real-world money. Similarities between loot boxes and forms of gambling have led to questions about their legal status, and whether they should be regulated as
David Zendle, Paul Cairns
exaly +2 more sources
A longitudinal replication study testing migration from video game loot boxes to gambling in British Columbia, Canada [PDF]
Background Loot boxes are randomized reward mechanics in modern video games that share features with conventional gambling products. Research studies have begun to test longitudinal patterns (“migration”) from engagement with loot boxes to gambling ...
Lucas Palmer +2 more
doaj +2 more sources
Loot boxes are gambling-like products inside video games that players can purchase with real-world money to obtain random rewards. Stakeholders (e.g., players, parents, and policymakers) are concerned about their potential harms, e.g., overspending and ...
Leon Y. Xiao, Solip Park
doaj +2 more sources
The associations between autistic characteristics and microtransaction spending [PDF]
Microtransactions provide optional, virtual, video game goods that, for an additional cost to the player, provide additional game content and alter the gameplay experience.
Tegan Charnock +3 more
doaj +2 more sources
Legal Nature of Loot Boxes under Russian Law
Currently, the legal nature of loot boxes, as well as issues related to their legal regulation, remain largely unexamined in domestic doctrine. Nevertheless, this topic is of legitimate interest to society, since, as the practice of developers using this
A. I. Rusanova
doaj +2 more sources
Loot boxes, gambling-related risk factors, and mental health in Mainland China: A large-scale survey [PDF]
Loot boxes can be bought with real-world money to obtain random content inside video games (Drummond and Sauer 2018). Loot boxes are viewed by many as gambling-like and are prevalently implemented globally (Xiao 2023; Xiao, Henderson, and Newall 2023 ...
Fraser, Tullia C. +3 more
core +7 more sources
IS THE BUYING OF LOOT BOXES IN VIDEO GAMES A FORM OF GAMBLING OR GAMING? [PDF]
Mark Griffiths
exaly +3 more sources
Problem gamblers spend less money when loot boxes are removed from a game: a before and after study of Heroes of the Storm [PDF]
Loot boxes are items in video games that may be paid for with real-world money, but which contain randomised contents. There is a reliable correlation between loot box spending and problem gambling severity: the more money gamers spend on loot boxes, the
David Zendle
doaj +2 more sources

