Results 221 to 230 of about 755,408 (265)
Some of the next articles are maybe not open access.

Menus

2018
This chapter examines a major theme in the early weeks of motherhood — feeding. Indeed, for months the mother's concern for the baby tends to be focused on what, how much, and how often it eats. A baby that is feeding and growing ‘well’ is a prize for the mother's efforts — a tangible token of her love and work. Conversely, a baby who gains weight more
openaire   +2 more sources

Menus and Settings [PDF]

open access: possible, 2013
In the Jewel Jam game, you saw a few basic examples of adding GUI elements to a game such as a button or a frame. In this chapter, you add a few more GUI elements to the Penguin Pairs game, such as an on/off button and a slider button. You also see how to read and store game settings, such as music volume and whether hints are allowed.
Arjan Egges   +2 more
openaire   +1 more source

Menu design: can menus sell

International Journal of Contemporary Hospitality Management, 1995
Objectives of a menu include communication of the products available for sale, providing tangible evidence and selling. Managers must consider all these elements when they create a new menu. Focuses on menus as a sales tool in a full‐service restaurant.
John T. Bowen, Anne J. Morris
openaire   +2 more sources

Menus and Motives

Journal of the American Dietetic Association, 1956
A psychologist who has had an opportunity to work with dietitians and their helpers comments on some of the basic problems in interpersonal relations in dietetics.
openaire   +3 more sources

Marketing a Menu

Nursing Standard, 1987
Patients contemplating the relative nutritional values of mixed macedoine of vegetables and pea puree will soon be finding their hospital menu cards enlivened by supermarkets, travel services and other adverts.
openaire   +2 more sources

Menus and Levels

2011
In the last chapter, you implemented a means to end the game, the current level, or maybe just the current garden. With most of the game play in place, you will be delving into the concept of using levels for menus as you begin wrapping up the game.
openaire   +2 more sources

Dealing with Menus

2009
In the previous chapter, you saw how to create interaction with the user and with other data providers. You used news feeds to get updated information from other data providers, and used polls to learn visitors’ views on a subject. Also, you learned how to provide related topics from other websites in the form of web links to enable data sharing.
openaire   +2 more sources

Menus and UI

2020
Unity has a feature-packed UI management system that was introduced more recently, where you mostly design your UI through GameObjects with relevant Components on them. But before this, we had an old code-based system for drawing UI to the screen primarily through method calls within our scripts.
openaire   +2 more sources

Calculating a Nephritic's Menu

The American Journal of Nursing, 1926
Acute nephritis is more often found in young people and the chronic form is more common among people over forty. The function of a normal kidney is to eliminate certain substances: viz., the nitrogenous products of protein metabolism in the form of urea, uric acid, etc., certain inorganic salts, especially sodium chloride, water and organic compounds ...
openaire   +3 more sources

Menus and Toolbars

2000
New and customized toolbars and menus help to make life under Excel simpler and more efficient. At the same time, you can use menus and toolbars to equip your applications with a clear and easy-to-use user interface. This chapter describes the many possibilities that the CommandBar object offers for this purpose.
openaire   +2 more sources

Home - About - Disclaimer - Privacy