Results 51 to 60 of about 30,593 (204)

Understanding metaverse adoption in education: The extended UTAUMT model

open access: yesHeliyon
The metaverse, an immersive virtual environment enabling users to engage with digital experiences, has the potential to revolutionize education. However, research pertaining to this area is still in its early stages. This study investigates the variables
Anh Hoai Duc Nguyen   +3 more
doaj   +1 more source

BMPCQA: Bioinspired Metaverse Point Cloud Quality Assessment Based on Large Multimodal Models

open access: yesAdvanced Intelligent Systems, EarlyView.
This study presents a bioinspired metaverse point cloud quality assessment metric, which simulates the human visual evaluation process to perform the point cloud quality assessment task. It first extracts rendering projection video features, normal image features, and point cloud patch features, which are then fed into a large multimodal model to ...
Huiyu Duan   +7 more
wiley   +1 more source

Virtual World, Defined from a Technological Perspective, and Applied to Video Games, Mixed Reality and the Metaverse

open access: yes, 2016
There is no generally accepted definition for a virtual world, with many complimentary terms and acronyms having emerged implying a virtual world. Advances in systems architecture techniques such as, host migration of instances, mobile ad-hoc networking,
Nevelsteen, Kim J. L.
core   +1 more source

Nonplanar Atomic Layer Deposition (ALD)‐Niobium Oxide (NbOx) Neurons for Oscillatory Neural Network Applications

open access: yesAdvanced Intelligent Systems, EarlyView.
This article presents a nonplanar niobium oxide (NbOx) neuron device fabricated using an atomic layer deposition (ALD) method for use in oscillatory neural networks (ONNs). Potentially, such nonplanar geometry allows for high‐density arrays. The desired threshold switching (TS) characteristics are achieved through an interfacial method using a thin ...
Jaehyun Moon   +6 more
wiley   +1 more source

Consumer Responses to Physical, Digital and Integrative Sustainability Strategies in the Apparel Industry: A Systematic Review

open access: yesBusiness Strategy and the Environment, EarlyView.
ABSTRACT The apparel industry is one of the world's most profitable sectors but also among the most environmentally damaging. Growing sustainability pressures have led companies to adopt diverse strategies to reduce their impact, yet no single study has systematically analysed these approaches or their consumer implications.
Maria Leonor Ferreira   +1 more
wiley   +1 more source

Avatar actors [PDF]

open access: yes, 2013
In this text I wish to discuss, as well as illustrate through pictorial examples, how the Live Visuals of three dimensional online virtual worlds may be leading us into participatory and collaborative Play states during which we appear to become the ...
Ayiter, Elif
core  

Intelligent Manufacturing, Industrial Agglomeration, and Green and Low‐Carbon Development: A Nonlinear Path Test Based on the Theory of Ecological Modernization

open access: yesBusiness Strategy and the Environment, EarlyView.
ABSTRACT Drawing upon ecological modernization theory as the analytical framework, this study employs macro‐level longitudinal tracking data covering China's major regions as research samples. It measures the green and low‐carbon development (GLCD) of manufacturing from the four dimensions—“carbon reduction, pollution mitigation, ecological expansion ...
Deng Wang   +4 more
wiley   +1 more source

Acquisitions for creativity: 'Produsage' in the metaverse [PDF]

open access: yes, 2012
In this text I will attempt to delineate my thoughts on how virtual economies impact creative output in online virtual builder’s worlds, particularly by examining their relationship to the principles of ‘produsage’, a term coined by Axel Bruns to ...
Ayiter, Elif
core  

Moving islands [rafts]: a collective art conglomeration in second life [PDF]

open access: yes, 2015
This chapter will discuss both the artistic processes as well as the background and the related theoretical premises of a collaborative art undertaking that emerged as an evolving combination of creative output which was displayed in Second Life® Fall ...
Ayiter, Elif, Ugajin, Eupalinos
core   +1 more source

Where Tech Meets the SDGs: A Supply‐Chain Process Map for Sustainability Management

open access: yesCorporate Social Responsibility and Environmental Management, EarlyView.
ABSTRACT This study investigates how advanced technologies support Sustainable Development Goals (SDGs) within supply chain management (SCM) through a structured analysis of 4448 sustainable practices. By integrating perspectives from sustainability‐oriented innovation (SOI) and contingent dynamic capabilities, the research conceptualizes technology ...
Vincenzo Varriale   +2 more
wiley   +1 more source

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