Results 11 to 20 of about 219,673 (255)
We argue that the aesthetic domain falls inside the scope of rationality, but does so in its own way. Aesthetic judgment is a stance neither on whether a proposition is to be believed nor on whether an action is to be done, but on whether an object is to
Gorodeisky, Keren, Marcus, Eric
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Przyjemność na granicy dyskomfortu
Artykuł jest recenzją książki Barbary Szczekały pt. Mind-game films. Gry z narracją i widzem (2019). Książka kładzie nacisk na komplikacje i zawiłości narracyjne filmów gier umysłowych.
Mirosław Przylipiak
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Este artículo propone un acercamiento al creciente número de películas y series pertenecientes a la animación japonesa comercial que explotan las posibilidades narrativas de los bucles temporales dentro de la tendencia de las mind-game films.
Antonio Loriguillo López
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European Cinema and Continental Philosophy: Film as Thought Experiment, by Thomas Elsaesser
Thomas Elsaesser’s recent scholarship has examined the “mind-game film”, a phenomenon in Hollywood that is broadly characterised by multi-platform storytelling, paratextual narrative feedback loops (“Cinema” 8), nonlinear storytelling, and unreliable ...
Ekin Erkan
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Narration as attraction. Mind-game films and postclassical spectacles
The article is a theoretical proposal which aims to create an alternative framework for mapping postclassical cinema. This framework is based on establishing various modes of relations between narration and spectacle, especially those represented by mind-game films and post-plot films.
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Maternidades siniestras en los mind-game films (1990-2020)
En este artículo pretendemos atender a la representación de la figura de la madre en los denominados por la academia como mind-game o puzzle filmes. Sin que ni el espectador ni, frecuentemente, las propias protagonistas lo sepan, las películas que estudiaremos sostienen su relato sobre subjetividades delirantes, sobre puntos de vista engañosos.
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Leadership Development Through Exploring Critical Perspectives and Storytelling in Pop Culture: Toward Leadership for Liberation Values. [PDF]
ABSTRACT Popular culture exists as an expression of cultural history. It speaks to who we are, what we aspire toward, and where our generation stands in relation to the major issues of the day. This article is a conversation about the myriad perspectives offered in this issue of New Directions for Student Leadership, exploring the contributions each ...
Callahan K, Connable S.
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In the spring of 2019, the website The Ringer launched an ongoing series of articles and podcasts to mark the twenty-year celebration of what is popularly recognised as one of the greatest years in US film history.
Jordan Lavender-Smith
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Time is wasting: con/sequence and s/pace in the Saw series [PDF]
Horror film sequels have not received as much serious critical attention as they deserve this is especially true of the Saw franchise, which has suffered a general dismissal under the derogatory banner Torture Porn. In this article I use detailed textual
Alexander Chris, Rowe Michael
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Digital play and the actualisation of the consumer imagination [PDF]
In this article, the authors consider emerging consumer practices in digital virtual spaces. Building on constructions of consumer behavior as both a sense-making activity and a resource for the construction of daydreams, as well as anthropological ...
Denegri-Knott, Janice, Molesworth, Mike
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