Results 11 to 20 of about 219,673 (255)

Aesthetic Rationality [PDF]

open access: yes, 2018
We argue that the aesthetic domain falls inside the scope of rationality, but does so in its own way. Aesthetic judgment is a stance neither on whether a proposition is to be believed nor on whether an action is to be done, but on whether an object is to
Gorodeisky, Keren, Marcus, Eric
core   +1 more source

Przyjemność na granicy dyskomfortu

open access: yesKwartalnik Filmowy, 2020
Artykuł jest recenzją książki Barbary Szczekały pt. Mind-game films. Gry z narracją i widzem (2019). Książka kładzie nacisk na komplikacje i zawiłości narracyjne filmów gier umysłowych.
Mirosław Przylipiak
doaj   +1 more source

Sísifos modernos: narrativas no lineales aplicadas a las adaptaciones de videojuegos en la animación japonesa

open access: yesFotocinema: Revista Científica de Cine y Fotografía, 2014
Este artículo propone un acercamiento al creciente número de películas y series pertenecientes a la animación japonesa comercial que explotan las posibilidades narrativas de los bucles temporales dentro de la tendencia de las mind-game films.
Antonio Loriguillo López
doaj   +1 more source

European Cinema and Continental Philosophy: Film as Thought Experiment, by Thomas Elsaesser

open access: yesAlphaville: Journal of Film and Screen Media, 2019
Thomas Elsaesser’s recent scholarship has examined the “mind-game film”, a phenomenon in Hollywood that is broadly characterised by multi-platform storytelling, paratextual narrative feedback loops (“Cinema” 8), nonlinear storytelling, and unreliable ...
Ekin Erkan
doaj   +1 more source

Narration as attraction. Mind-game films and postclassical spectacles

open access: yesPanoptikum, 2021
The article is a theoretical proposal which aims to create an alternative framework for mapping postclassical cinema. This framework is based on establishing various modes of relations between narration and spectacle, especially those represented by mind-game films and post-plot films.
openaire   +2 more sources

Maternidades siniestras en los mind-game films (1990-2020)

open access: yesArs Longa. Cuadernos de arte, 2022
En este artículo pretendemos atender a la representación de la figura de la madre en los denominados por la academia como mind-game o puzzle filmes. Sin que ni el espectador ni, frecuentemente, las propias protagonistas lo sepan, las películas que estudiaremos sostienen su relato sobre subjetividades delirantes, sobre puntos de vista engañosos.
openaire   +3 more sources

Leadership Development Through Exploring Critical Perspectives and Storytelling in Pop Culture: Toward Leadership for Liberation Values. [PDF]

open access: yesNew Dir Stud Leadersh
ABSTRACT Popular culture exists as an expression of cultural history. It speaks to who we are, what we aspire toward, and where our generation stands in relation to the major issues of the day. This article is a conversation about the myriad perspectives offered in this issue of New Directions for Student Leadership, exploring the contributions each ...
Callahan K, Connable S.
europepmc   +2 more sources

Are You Watching Closely?: Cultural Paranoia, New Technologies, and the Contemporary Hollywood Misdirection Film, by Seth Friedman

open access: yesAlphaville: Journal of Film and Screen Media, 2019
In the spring of 2019, the website The Ringer launched an ongoing series of articles and podcasts to mark the twenty-year celebration of what is popularly recognised as one of the greatest years in US film history.
Jordan Lavender-Smith
doaj   +1 more source

Time is wasting: con/sequence and s/pace in the Saw series [PDF]

open access: yes, 2010
Horror film sequels have not received as much serious critical attention as they deserve this is especially true of the Saw franchise, which has suffered a general dismissal under the derogatory banner Torture Porn. In this article I use detailed textual
Alexander Chris, Rowe Michael
core   +2 more sources

Digital play and the actualisation of the consumer imagination [PDF]

open access: yes, 2007
In this article, the authors consider emerging consumer practices in digital virtual spaces. Building on constructions of consumer behavior as both a sense-making activity and a resource for the construction of daydreams, as well as anthropological ...
Denegri-Knott, Janice, Molesworth, Mike
core   +1 more source

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