Mixed reality participants in smart meeting rooms and smart home enviroments [PDF]
Human–computer interaction requires modeling of the user. A user profile typically contains preferences, interests, characteristics, and interaction behavior.
Nijholt, Anton, Peciva, Jan, Zwiers, Job
core +5 more sources
Mixed-Reality Visualization of Impacted Teeth: A Survey of Undergraduate Dental Students. [PDF]
Garlicka A +5 more
europepmc +3 more sources
MiRA—Mixed Reality Agents [PDF]
In recent years, an increasing number of Mixed Reality (MR) applications have been developed using agent technology - both for the underlying software and as an interface metaphor. However, no unifying field or theory currently exists that can act as a common frame of reference for these varied works.
Holz, Thomas +5 more
openaire +3 more sources
Solving Poisson's Equation on the Microsoft HoloLens [PDF]
We present a mixed reality application (HoloFEM) for the Microsoft HoloLens. The application lets a user define and solve a physical problem governed by Poisson's equation with the surrounding real world geometry as input data.
Logg, Anders +2 more
core +2 more sources
Piloting mobile mixed reality simulation in paramedic distance education [PDF]
New pedagogical methods delivered through mobile mixed reality (via a user-supplied mobile phone incorporating 3d printing and augmented reality) are becoming possible in distance education, shifting pedagogy from 2D images, words and videos to ...
Birt, James +2 more
core +2 more sources
Utilizing Mixed Reality Technology to Facilitate Coronary Chronic Total Occlusion Antegrade Wiring: A Pilot Study. [PDF]
Lien CW +7 more
europepmc +2 more sources
Perceiving Mass in Mixed Reality through Pseudo-Haptic Rendering of Newton's Third Law [PDF]
In mixed reality, real objects can be used to interact with virtual objects. However, unlike in the real world, real objects do not encounter any opposite reaction force when pushing against virtual objects. The lack of reaction force during manipulation
Ammi, Mehdi +3 more
core +4 more sources
Immercity: a curation content application in Virtual and Augmented reality
When working with emergent and appealing technologies as Virtual Reality, Mixed Reality and Augmented Reality, the issue of definitions appear very often.
Rodriguez, Nancy +2 more
core +3 more sources
Virtual Exploration of Underwater Archaeological Sites : Visualization and Interaction in Mixed Reality Environments [PDF]
This paper describes the ongoing developments in Photogrammetry and Mixed Reality for the Venus European project (Virtual ExploratioN of Underwater Sites, http://www.venus-project.eu).
Bale, Kim +6 more
core +3 more sources
Keeping it Real: Encountering Mixed Reality in igloo’s SwanQuake: House
This paper employs the writings of early twentieth-century phenomenologists to examine physical/virtual dualism a century later. It considers the nature of embodied experience in mixed reality environments through an analysis of the author’s encounter ...
Popat, SH
core +1 more source

