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Mixed Reality

2021
Virtual Reality (VR) has become more popular in recent years and has shown great potential in experi-ential learning. One of VR’s most prominent strengths is the ability to make the user feel like they are actually in the virtual world. This state is called presence and is associated with better learning out-comes. Realistic characters and environments
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The Art of Mixing Realities

2003
How we mix reality of our everyday environments with human-made conceptual or physical realities built for highly specific purposes, and how we articulate their respective boundaries and overlap, are crucial questions for many people, including and especially artists.
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From augmented reality to mixed reality

Proceedings of the 13th International Conference on Interacción Persona-Ordenador - INTERACCION '12, 2012
This paper introduces the most popular HW and SW tools and technologies to develop AR and MR applications, in order to serve as starting point to anyone interested in developing such systems.
Hector Olmedo, Jorge Augusto
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Cooperative Mixed Reality

Proceedings of the 2018 ACM Conference on Supporting Groupwork, 2018
While mixed reality scenarios are highly relevant for cooperation support, most work done in this context is on individuals. When working on cooperation support scenarios in MR, we arrived at situations in which we needed insights into the way how people used the technology to work together.
Rühmann, Lisa M.   +2 more
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Virtual Reality and Mixed Reality for Virtual Learning Environments

Computers & Graphics, 2006
This paper explores educational uses of virtual learning environment (VLE) concerned with issues of learning, training and entertainment. We analyze the state-of-art research of VLE based on virtual reality and augmented reality. Some examples for the purpose of education and simulation are described.
Zhigeng Pan   +4 more
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Mixed Reality in Art Education

2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2019
In this paper both receptive and productive Augmented Reality (AR)/Virtual Realty (VR)-Concepts to teach art are presented and discussed. Receptive means learning about art as an (immersed) spectator while productive means offering opportunities for own mixed reality artistic creations.
Regina Bäck   +4 more
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Mixed Reality for Cultural Heritage

2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2019
In this paper we present two different approaches with Mixed (Virtual and Augmented) Reality to give pupils an understanding of ancient Greek culture and history in a motivating way. We identify the possibilities of AR in a museum for ancient statues to represent virtual information and to guide the visitor.
David A. Plecher   +2 more
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Interactions in mixed reality

XRDS: Crossroads, The ACM Magazine for Students, 2022
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Mixed Realities

2012
Teaching with technological support brings its own set of problems, some of them technical and others social in nature. Familiarity with specific technology can enhance the teacher’s, the practicing professional’s and the student’s experience, otherwise each will face a potentially steep learning curve before being able to achieve the best outcomes. We
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Mixed reality and ambiguity

XRDS: Crossroads, The ACM Magazine for Students, 2022
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