Results 181 to 190 of about 10,428 (215)
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Ghost Worlds – Time and Consequence in MMORPGs

2006
MMORPGs are an increasingly popular form of entertainment, yet are limited in their ability to tell stories when compared to other media. This paper analyses some of the underlying reasons for this inability, using techniques form narrative analysis. One of the basic problems identified is that the design of MMORPGs inhibits the use of techniques used ...
Anders Tychsen, Michael Hitchens
openaire   +1 more source

Crashing a virtual funeral: morality in MMORPGs

Journal of Information, Communication and Ethics in Society, 2009
PurposeThe purpose of this paper is to outline a case where people's intuitions regarding the ethical status of an action performed in a massively multiplayer online role‐playing game are divided, and provide an argument to resolve this division.Design/methodology/approachThis paper takes a philosophical approach, from the analytical tradition.
openaire   +1 more source

MMORPGs in Support of Learning

2010
This chapter provides an overview of current massively multiplayer online role-playing games (MMORPG) research and creates a conceptual framework for their use in support of learning. Initially, a definition of MMORPGs in education is considered in light of research to date. Here attention is paid to how MMORPGs differ from most video games in terms of
openaire   +1 more source

Using MMORPGs in Classrooms

2013
This case deals with the problem of decision making in allocating resources during an educational game-development process. In educational games, unlike commercial games, there is an added focus on creating learning content, shifting the balance between learning and fun to a degree where essential game elements might be excluded from these games.
openaire   +1 more source

Optimization Technique for Commercial Mobile MMORPG

2010
In this paper, we discuss the model and strategy to improve the performance of mobile MMORPG (Massively Multiplayer Online Role-Playing Game). For mobile games, there are lot restrictions like the JAR, Heap and Bandwidth on mobile devices. Memory optimization and network bandwidth reduction are crucial in mobile MMORPG.
Jianmin Wang 0013   +3 more
openaire   +1 more source

The Rise of the MMORPG

2019
Matt Barton, Shane Stacks
openaire   +1 more source

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