Massively Multiplayer Online Games and Well-Being: A Systematic Literature Review. [PDF]
Background: Massively multiplayer online games (MMOs) evolve online, whilst engaging large numbers of participants who play concurrently. Their online socialization component is a primary reason for their high popularity.
Raith L +9 more
europepmc +2 more sources
Cyberbullying in Social Media and Online Games among Chinese College Students and Its Associated Factors. [PDF]
Cyberbullying can have a terrible impact on the physical and mental health of those involved. In severe cases, some of those involved develop anxiety, depression, and suicidal tendencies.
Huang J, Zhong Z, Zhang H, Li L.
europepmc +2 more sources
Proposing a TAM-SDT-Based Model to Examine the User Acceptance of Massively Multiplayer Online Games. [PDF]
This study is focused on the massively multiplayer online games’ acceptance. In general, while specialized literature reveals that the online gaming industry has grown strongly in recent years, little evidence is identified on its user acceptance.
Linares M, Gallego MD, Bueno S.
europepmc +2 more sources
Positive effects of online games on the growth of college students: A qualitative study from China [PDF]
ObjectivesThis study aimed to explore the positive effects of online games on college students’ psychological demands and individual growth.MethodsA qualitative study design was carried out in September 2021.
Feiyue Li +5 more
doaj +2 more sources
Motivations for Play in Online Games [PDF]
An empirical model of player motivations in online games provides the foundation to understand and assess how players differ from one another and how motivations of play relate to age, gender, usage patterns, and in-game behaviors. In the current study, a factor analytic approach was used to create an empirical model of player motivations. The analysis
N. Yee
openaire +3 more sources
Evolutionary game analysis of online game studios and online game companies participating in the virtual economy of online games. [PDF]
In the context of the new economic development in the post-pandemic era, "play" labor as an important component of digital work has become an inexhaustible driving force for the growth of the digital economy. Previous research has shown that "play" labor, as an emerging business model, can effectively promote the growth of the digital economy. However,
Zhang G, Bi S.
europepmc +5 more sources
Individual performance in team-based online games. [PDF]
Complex real-world challenges are often solved through teamwork. Of special interest are ad hoc teams assembled to complete some task. Many popular multiplayer online battle arena (MOBA) video-games adopt this team formation strategy and thus provide a ...
Sapienza A +4 more
europepmc +2 more sources
ANALISIS KEBIASAAN SISWA DALAM BERMAIN GAME ONLINE KELAS VI DI SD
This article discusses a study about students’ habits in playing online games at the elementary school level. The study used a qualitative method with a case study approach. The informants in the interview involved eight people, three students as the key
Dulastri Munthe +3 more
doaj +1 more source
Dampak Game Online terhadap Pembelajaran Siswa di Sekolah Dasar
In this digital era, it affects many aspects of life, especially developments related to online games. Starting from children, teenagers, and adults, almost everyone knows what an online game is.
Irvandy Aprianto, Febrina Dafit
doaj +1 more source
Indonesian Legal Framework Related to Online Game Phenomena: A Criminological Review
The development of online games is part of technological developments. Even so, the development of online games negatively impacts criminal acts and crimes caused by online game addiction.
Alif Wildan Risardi
doaj +1 more source

