Results 31 to 40 of about 3,267,996 (315)

Online Monotone Games

open access: yesCoRR, 2017
Algorithmic game theory (AGT) focuses on the design and analysis of algorithms for interacting agents, with interactions rigorously formalized within the framework of games. Results from AGT find applications in domains such as online bidding auctions for web advertisements and network routing protocols.
Ian Gemp, Sridhar Mahadevan
openaire   +2 more sources

Online card games

open access: yesElectronic Journal of Probability, 2022
16 pages; minor comments ...
openaire   +2 more sources

The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents [PDF]

open access: yes, 2014
Aims. The current study explored the nature of problematic (addictive) video gaming and the association with game type, psychosocial health, and substance use. Methods. Data were collected using a paper and pencil survey in the classroom setting.
Allahverdipour H.   +65 more
core   +1 more source

Profit Optimizing Churn Prediction for Long-Term Loyal Customers in Online Games

open access: yesIEEE Transactions on Games, 2020
To successfully operate online games, gaming companies are introducing the systematic customer relationship management model. Particularly, churn analysis is one of the most important issues, because preventing a customer from churning is often more cost-
Eunjo Lee   +5 more
semanticscholar   +1 more source

Do we need permission to play in public? The design of participation for social play video games at play parties and ‘alternative’ games festivals [PDF]

open access: yes, 2018
Play is a fundamental to being Human. It helps to make sense of the self, to learn, to be creative and to relax. The advent of video games challenged traditional notions of play, introducing a single player experience to what had primarily been a ...
Love, Lynn H. C.
core   +4 more sources

Research on Copyright Protection of Online Games in China under the Background of Information Age [PDF]

open access: yesSHS Web of Conferences, 2023
The information age usually relates to the computer age or the digital age. With the rapid development of computer (digital) technology, the online game industry is also growing and expanding, which can be regarded as to be changing with each passing day.
Xu Tan, Yang Guoqing
doaj   +1 more source

Modeling Paying Behavior in Game Social Networks [PDF]

open access: yes, 2014
Online gaming is one of the largest industries on the Internet, generating tens of billions of dollars in revenues annually. One core problem in online game is to find and convert free users into paying customers, which is of great importance for the ...
Ding, Ying   +8 more
core   +2 more sources

Positive and Negative Excesses of Online Games among Muslim Adolescents in Tanah Datar, West Sumatra

open access: yesJurnal Fuaduna, 2023
This study aims to determine the factors and impact of online games on the behavior of Muslim adolescents in Jorong Tabek, Tanah Datar District, West Sumatra.
Vivi Yulia Nora
doaj   +1 more source

Identity Trust Framework for iGaming [PDF]

open access: yes, 2018
The online gambling community, or the iGaming industry in the United States has individual solutions and a mix of classic processes to manage universal customer identity but it lacks a standard identity management framework in which to enroll new iGaming
George, Michael David
core   +1 more source

Analisa Penggunaan WebRTC dan Websocket pada Real Time Multiplayer Online Game Tradisional Ceki

open access: yesMajalah Ilmiah Teknologi Elektro, 2019
Ceki is one of the traditional card games that has been quite popular in Malaysia, Singapore and Indonesia. In Bali the game of ceki has become a tradition, where the game is played when there is community activity.
Gede Humaswara Prathama   +2 more
doaj   +1 more source

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