Results 51 to 60 of about 58,714 (260)

Characterization of Defect Distribution in an Additively Manufactured AlSi10Mg as a Function of Processing Parameters and Correlations with Extreme Value Statistics

open access: yesAdvanced Engineering Materials, EarlyView.
Predicting extreme defects in additive manufacturing remains a key challenge limiting its structural reliability. This study proposes a statistical framework that integrates Extreme Value Theory with advanced process indicators to explore defect–process relationships and improve the estimation of critical defect sizes. The approach provides a basis for
Muhammad Muteeb Butt   +8 more
wiley   +1 more source

Why do we resolutely prevent minors from indulging in online games

open access: yesInternational Studies of Economics, 2023
The Chinese central government recently published a new regulation to strictly limit the time minors spend on online games, providing a favorable policy environment for the protection of their physical and mental health as well as their overall ...
Moye Li, Mingxiong Zhu
doaj   +1 more source

Learning by gaming - evaluation of an online game for children [PDF]

open access: yes2010 Annual International Conference of the IEEE Engineering in Medicine and Biology, 2010
Playing computer games is widely popular among children and teenagers as an entertainment activity; meanwhile, playing computer games also provides a learning opportunity. For example, the rules of the game have to be learned by the player in order to improve his/her performance.
Lazareck, Lisa J.   +5 more
openaire   +2 more sources

Thermodynamic Pathways of Nonequilibrium Solidification in Wire‐Arc Additive Manufacturing Fe‐Based Multicomponent Alloy Structures

open access: yesAdvanced Engineering Materials, EarlyView.
Geometry‐driven thermal behavior in wire‐arc additive manufacturing (WAAM) influences microstructural evolution during nonequilibrium solidification of a chemically complex Fe–Cr–Nb–W–Mo–C nanocomposite system. By comparing different deposits configurations, distinct entropy–cooling rate correlations, segregation, and carbide evolution are revealed ...
Blanca Palacios   +5 more
wiley   +1 more source

Internet Gaming Disorder of Gamers: A Study on Values and Online Gaming Behavior

open access: yesEngineering Proceedings
This research aims to explore the effect of Internet Gaming Disorder (IGD) and online gaming behaviors related to IGD. The explored behaviors were based on games with microtransactions.
Jessica Angelina Ongkowijaya   +1 more
doaj   +1 more source

Online Game and Childrens’s Language Behavior

open access: yesIdeas, 2019
This study examines the dangers of online games on children's language behavior. This research uses a qualitative approach with descriptive type. The data collection method uses observation by describing the results of video observations that show the ...
Ahmad Munawir
doaj   +1 more source

Creating Ti–Fe α/β Alloys by Diffusion‐Driven Solid‐State Processing

open access: yesAdvanced Engineering Materials, EarlyView.
This study proposes making alloys containing fast diffusing elements that are difficult to produce by ingot metallurgy, by diffusion‐driven solid‐state HIP processing of elemental powders and low‐temperature homogenisation. Here, novel Fe‐Ti α–β alloys are formed having fine α–β lamellae, a small β prior grain size without significant intermetallics ...
Jiaqi Xu   +10 more
wiley   +1 more source

Creep Properties and Deformation Mechanism of Additively Manufactured NiAl‐CrMo Composites

open access: yesAdvanced Engineering Materials, EarlyView.
Additively manufactured NiAl‐CrMo composites contain numerous interfaces and cell boundaries that control their creep response. At 700°C under high applied stress, creep is dominated by dislocation‐controlled power‐law mechanisms. At 800°C–900°C and lower stresses, creep is primarily diffusion‐controlled along cell boundaries.
Jan Vollhüter   +9 more
wiley   +1 more source

Enhancing the quality of experience of Arduino-based multiplayer online game using MQTT server

open access: yesJurnal Teknologi dan Sistem Komputer, 2020
Online multiplayer games require internet networks to play with opposing players more exciting because multiple players can fight each other. The game experiences lag, which is expressed as the quality of experience (QoE), is one of the most common ...
Gabe Dimas Wicaksana   +2 more
doaj   +1 more source

Twine virtual patient games as an online resource for undergraduate diabetes acute care education

open access: yesBMC Medical Education, 2023
Background Virtual patients provide a safe way to simulate authentic clinical practice. Twine is an open-source software that can be used to create intricate virtual patient games, including elements like non-linear free text history taking and time ...
Nathaniel Patrick Andrew Quail   +1 more
doaj   +1 more source

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