Results 71 to 80 of about 9,051,906 (296)

XTRUDE: A Process‐Informed Framework for High‐Fidelity Analysis of Hydrogel Extrusion

open access: yesAdvanced Functional Materials, EarlyView.
Extrusion performance emerges from the interplay between material properties and processing conditions. XTRUDE (eXTrusion Rheology for Understanding and Defining Extrudability) recreates the extrusion environment with in situ pressure and temperature sensing, enabling characteristic pressure signatures to quantify extrusion‐specific phenomena and ...
Farhad Sanaei   +4 more
wiley   +1 more source

Serious Games as Social Innovation

open access: yesCubic Journal, 2018
This article investigates existing digital games that are developed and used in Hong Kong to serve the local community and tackle various educational, social, and environmental issues.
Hanna Wirman
doaj   +1 more source

Moving between virtual and real worlds: second language learning through massively multiplayer online role playing games (MMORPGs) [PDF]

open access: yes, 2011
Massively Multiplayer Online Role Playing Games (MMORPGs) bring players together in a large virtual community. This type of online gaming can serve many purposes such as entertainment, social interaction, information exchange and education and is now an ...
Isara Kongmee   +7 more
core   +1 more source

TESCLA: A Fully Soft Electromagnetic Linear Actuator With Continuous Bending Enabled by Liquid‐Metal Solenoids

open access: yesAdvanced Materials, EarlyView.
TESCLA (tubular electromagnetic soft conformal linear actuator) combines liquid‐metal solenoids and compliant magnetic composites to achieve large‐stroke bidirectional actuation with continuous bending. Integrated inductance‐based self‐sensing enables proprioceptive position estimation without external sensors, providing a versatile platform for soft ...
Yeongjin Choi   +3 more
wiley   +1 more source

Artificial Intelligence Meets Micro/Nanorobotics

open access: yesAdvanced Materials, EarlyView.
Artificial intelligence is transforming micro‐ and nanorobots from externally controlled, task‐specific machines into adaptive, autonomous systems. Machine learning, multimodal perception, digital twins, AI‐guided materials and geometry design enhance propulsion, localization, decision‐making, whichaccelerates clinical and environmental applications ...
Fatma M. Yurtsever   +6 more
wiley   +1 more source

Online Gaming [PDF]

open access: yesAmerican Journal of Applied Sciences, 2005
Kevin Curran   +4 more
openaire   +4 more sources

Upaya Mereduksi Kebiasaan Bermain Game Online Melalui Teknik Diskusi Kelompok

open access: yesPsikopedagogia: Jurnal Bimbingan dan Konseling, 2015
The purpose of this study is an attempt to reduce the excessive habit of playing online games through group discussion techniques for 8th grade students of class D in SMP Muhammadiyah 3 Yogyakarta in the academic year 2013/2014.
Wieke Fauziawati
doaj   +1 more source

Resource allocation for massively multiplayer online games using fuzzy linear assignment technique [PDF]

open access: yes, 2008
This paper investigates the possible use of fuzzy system and Linear Assignment Problem (LAP) for resource allocation for Massively Multiplayer Online Games (MMOGs).
Wong, K.W., Kok Wai Wong
core   +1 more source

Toward Perception‐Native Electronic Skin: Bio‐Inspired In‐/Near‐Sensor and Neuromorphic Computing for Humanoid Robots

open access: yesAdvanced Materials Technologies, EarlyView.
Dense tactile streams from across the humanoid body converge on collide in a central wiring and data bottleneck. By relocating computation closer to and then into the skin itself, near‐ and in‐sensor architectures, together with neuromorphic computing, chart a path toward perception‐native electronic skin, in which the conversion of stimulus into ...
Mijin Kim   +6 more
wiley   +1 more source

Griefers versus the Griefed - what motivates them to play Massively Multiplayer Online Role-Playing Games? [PDF]

open access: yes, 2014
'Griefing' is a term used to describe when a player within a multiplayer online environment intentionally disrupts another player’s game experience for his or her own personal enjoyment or gain.
Achterbosch, Leigh   +7 more
core   +1 more source

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