Games-Based Online Course Design: Prototype of Gamification for Online Tutors [PDF]
With the ubiquity of interactive games in students’ lives and the rise of gamified experiences across the web and mobile applications, online tutors and practitioners of technology enhanced learning have been inspired to incorporate games-based elements.
Ismail, Nashwa, Mathew, Tyler-Jones
core
Removing Oxide Layers and Retaining Oxide‐Free Steel Surfaces by Polishing in Oxygen‐Free Atmosphere
In this study, the efficacy of wet mechanical polishing under an oxygen‐free atmosphere for deoxidation and the retention of an oxide‐free steel surface are elucidated using X‐ray photoelectron spectroscopy. The methodology proved successful; however, the results were highly dependent on the preparation of the solvents used to clean the samples after ...
Friedrich Bürger +2 more
wiley +1 more source
Determinants of harassment in online multiplayer games [PDF]
Objective. Online multiplayer games allow large numbers of participants to play simultaneously online. Unfortunately, this has also given rise to new forms of harassment and abuse.
De Letter, Jolien +2 more
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Beyond cute: exploring user types and design opportunities of virtual reality pet games [PDF]
Virtual pet games, such as handheld games like Tamagotchi or video games like Petz, provide players with artificial pet companions or entertaining pet-raising simulations. Prior research has found that virtual pets have the potential to promote learning,
Brady, Erin +3 more
core +1 more source
Creating Ti–Fe α/β Alloys by Diffusion‐Driven Solid‐State Processing
This study proposes making alloys containing fast diffusing elements that are difficult to produce by ingot metallurgy, by diffusion‐driven solid‐state HIP processing of elemental powders and low‐temperature homogenisation. Here, novel Fe‐Ti α–β alloys are formed having fine α–β lamellae, a small β prior grain size without significant intermetallics ...
Jiaqi Xu +10 more
wiley +1 more source
Enhancing the quality of experience of Arduino-based multiplayer online game using MQTT server
Online multiplayer games require internet networks to play with opposing players more exciting because multiple players can fight each other. The game experiences lag, which is expressed as the quality of experience (QoE), is one of the most common ...
Gabe Dimas Wicaksana +2 more
doaj +1 more source
Twine virtual patient games as an online resource for undergraduate diabetes acute care education
Background Virtual patients provide a safe way to simulate authentic clinical practice. Twine is an open-source software that can be used to create intricate virtual patient games, including elements like non-linear free text history taking and time ...
Nathaniel Patrick Andrew Quail +1 more
doaj +1 more source
Online games can cause addiction or addiction in adolescents. Online gaming addiction behavior is like pathological gambling behavior. Factors that influence online game addiction include escapism behavior and neuroticism personality possessed by ...
Damalena Afiani +2 more
doaj +1 more source
Gender swapping and socialising in cyberspace: an exploratory study [PDF]
Massively multiplayer online role-playing games (MMORPGs) are one of the most interesting innovations in the area of online computer gaming. Given the relative lack of research in the area, the main aims of the study were to examine (a) the impact of ...
Griffiths, MD, Hussain, Z
core +1 more source
Creep Properties and Deformation Mechanism of Additively Manufactured NiAl‐CrMo Composites
Additively manufactured NiAl‐CrMo composites contain numerous interfaces and cell boundaries that control their creep response. At 700°C under high applied stress, creep is dominated by dislocation‐controlled power‐law mechanisms. At 800°C–900°C and lower stresses, creep is primarily diffusion‐controlled along cell boundaries.
Jan Vollhüter +9 more
wiley +1 more source

