Results 101 to 110 of about 9,051,906 (296)

Profiling the Educational Value of Computer Games [PDF]

open access: yes, 2014
There are currently a number of suggestions for educators to include computer games in formal teaching and learning contexts. Educational value is based on claims that games promote the development of complex learning.
Alejandra Recio-Saucedo   +7 more
core   +1 more source

PENGARUH GAME ONLINE TERHADAP KETAATAN BERIBADAH MAHASISWA DI JURUSAN PENDIDIKAN AGAMA ISLAM UNIVERSITAS MUHAMMADIYAH MALANG

open access: yesJurnal Visi Ilmu Pendidikan
This study aims to determine the intensity of students in the Department of Islamic Education, University of Muhammadiyah Malang, especially students of 2017 and 2018 class in playing online games, and the effect on their religious observance. This study
Abdul Haris   +2 more
doaj   +1 more source

Cheat Protection in Online Games [PDF]

open access: yesProceedings of the 3rd ACM Workshop on Software Protection, 2019
Competitive online video gaming (or eSports for short) is a booming industry. Current estimates predict global revenues of well over 1 billion dollars by the end of this year, Twitch.tv the largest eSports streaming network is now one of the biggest sites on the internet, and the International Olympic Committee is even considering to include eSports in
openaire   +3 more sources

Intelligent Maintenance Review for Robots: Multimodal Information, Deep Diagnosis and Embodied Artificial Intelligence

open access: yesAdvanced Robotics Research, EarlyView.
This review maps the methods to monitor robots’ health by fusing vibration, sound, control signals, vision, force, and oil information with artificial intelligence. It identifies deep learning, transfer learning, digital twins, and physics‐informed models as key methodological pathways enabling earlier diagnosis, safer human–robot collaboration, and ...
Yuting Qiao   +6 more
wiley   +1 more source

Student participation in serious games design [PDF]

open access: yes, 2011
Serious games can be defined simply as games with an educational intent. These games are regularly positioned within a curriculum as simple teaching agents and often lack meaningful participation from learners in their development.
Bates, MI
core  

Push the Limits: Human‐Like Multimodal Extreme Embodied Intelligence for Autonomous Racing

open access: yesAdvanced Robotics Research, EarlyView.
Autonomous racing tests embodied intelligence under extreme control limits of speed, actuation, and decision‐making. Inspired by human multimodality, we present Apex, an embodied agent deployed on a super‐formula racing car at Yas Marina. Integrating physics‐informed perception, multimodal learning, and tasking, Apex cuts lap times by 15% and achieves ...
Yanxin Zhou   +13 more
wiley   +1 more source

Consensus Formation and Change are Enhanced by Neutrality

open access: yesAdvanced Science, EarlyView.
Neutral agents are shown to enhance both the formation and overturning of consensus in collective decision‐making. A general mathematical model and experiments with locusts and humans reveal that neutrality enables robust consensus via simple interactions and accelerates consensus change by reducing effective population size.
Andrei Sontag   +3 more
wiley   +1 more source

Pengaruh Motivasi Terhadap Niat Pembelian Online Games dan Barang Virtual yang Disediakan oleh Penyedia Online Games

open access: yes, 2011
Perkembangan online games sangat finggi, sehingga banyakperusahaan yang membuatpermainan Untuk meningkatkan daya suing, nlaka dibuhrhkan pelayanan extra kepada para pelanggannya.
Harisno, Harisno, Stefany, Sisca
core  

Targeted Restoration of the Microbial Tryptophan Oxidative Pathway Ameliorates Autism‐Like Behavioral and Synaptic Deficits

open access: yesAdvanced Science, EarlyView.
ABSTRACT Autism Spectrum Disorder (ASD) is associated with gut microbiota dysbiosis, yet the contribution of specific microbial metabolic pathways remains unclear. Reanalysis of a public ASD cohort revealed reduced functional potential in microbial tryptophan oxidative metabolism.
Rui Guo   +14 more
wiley   +1 more source

University proceedings. Volga region. Social sciences

open access: yesИзвестия высших учебных заведений. Поволжский регион: Общественные науки
t Background. To ensure the successful use of video games in educational and social projects, it is necessary to take into account the likelihood of conflicts between players during communicative interactions.
A.A. Nerush
doaj   +1 more source

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