Results 61 to 70 of about 9,051,906 (296)
Internet Gaming Disorder of Gamers: A Study on Values and Online Gaming Behavior
This research aims to explore the effect of Internet Gaming Disorder (IGD) and online gaming behaviors related to IGD. The explored behaviors were based on games with microtransactions.
Jessica Angelina Ongkowijaya +1 more
doaj +1 more source
A content analysis of interviews with players of massively multiplayer online role-play games (MMORPGs). [PDF]
This paper explores the intrapersonal and interpersonal motivations involved in the playing of MMORPGs, and the impacts of gaming on online and offline relationships.
Jacqui Taylor +3 more
core +1 more source
Predicting extreme defects in additive manufacturing remains a key challenge limiting its structural reliability. This study proposes a statistical framework that integrates Extreme Value Theory with advanced process indicators to explore defect–process relationships and improve the estimation of critical defect sizes. The approach provides a basis for
Muhammad Muteeb Butt +8 more
wiley +1 more source
Constructionist Learning in Anatomy Education: What Anatomy Students Can Learn through Serious Games Development [PDF]
In this paper we describe the use of 3D games technology in human anatomy education based on our MSc in Medical Visualisation and Human Anatomy teaching practice, i.e.
Kim Bale +8 more
core +1 more source
Geometry‐driven thermal behavior in wire‐arc additive manufacturing (WAAM) influences microstructural evolution during nonequilibrium solidification of a chemically complex Fe–Cr–Nb–W–Mo–C nanocomposite system. By comparing different deposits configurations, distinct entropy–cooling rate correlations, segregation, and carbide evolution are revealed ...
Blanca Palacios +5 more
wiley +1 more source
Enhancing the quality of experience of Arduino-based multiplayer online game using MQTT server
Online multiplayer games require internet networks to play with opposing players more exciting because multiple players can fight each other. The game experiences lag, which is expressed as the quality of experience (QoE), is one of the most common ...
Gabe Dimas Wicaksana +2 more
doaj +1 more source
Twine virtual patient games as an online resource for undergraduate diabetes acute care education
Background Virtual patients provide a safe way to simulate authentic clinical practice. Twine is an open-source software that can be used to create intricate virtual patient games, including elements like non-linear free text history taking and time ...
Nathaniel Patrick Andrew Quail +1 more
doaj +1 more source
Fictitious play in 3 x 3 games : chaos and dithering behaviour [PDF]
In the 60's Shapley provided an example of a two player fictitious game with periodic behaviour. In this game, player A aims to copy B's behaviour and player B aims to play one ahead of player A.
van Strien, S +5 more
core +1 more source
Architecture‐Driven Functional Coupling in Vertically Aligned Nanocomposites
Vertically aligned nanocomposites define a growth‐engineered architecture in which vertical interfaces, strain fields, defect pathways, and phase connectivity are created simultaneously. This review shows how these architectural features couple ferroic, optical, ionic, electrochemical, and device responses, establishing design rules and open challenges
Md Shatil Islam‐Shanto +4 more
wiley +1 more source
A conceptual framework for serious games and its validation
This research introduces a conceptual framework for the design of serious games and uses the Technology Acceptance Model (TAM) for its validation.
Yusoff, Amri
core +1 more source

