Results 21 to 30 of about 3,267,996 (315)

Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games [PDF]

open access: yesInternational Conference on Human Factors in Computing Systems, 2020
Online social interactions in multiplayer games can be supportive and positive or toxic and harmful; however, few methods can easily assess interpersonal interaction quality in games.
Julian Frommel   +5 more
semanticscholar   +1 more source

A Study on QoE Improvement of Online Games with UDP Multipathization by SDN [PDF]

open access: yesSHS Web of Conferences, 2020
This paper studies QoE improvement of Online games by applying the UDP/TCP multi-pathization method by SDN. The method can distribute packets for one stream to multiple paths by controlling the network with software with-out any new transport layer ...
Takabayashi Sou, Ito Yoshihiro
doaj   +1 more source

PENGARUH GAME ONLINE TERHADAP AKTIVITAS BELAJAR PESERTA DIDIK DI SD

open access: yesKhazanah Pendidikan, 2022
The influence of online games among elementary school children regarding the positive and negative impacts of online games on the learning activities of students in elementary school.
Arif Budhiman, Heru Purnomo
doaj   +1 more source

Game—The Online Wood Supply Game [PDF]

open access: yesINFORMS Transactions on Education, 2017
This paper describes the Wood Supply Game (WSG), a prize-winning e-learning tool that is freely available for players all over the world. The game effectively helps students and managers realize the challenges in managing demand and supply in wood supply chains, and gain insight into the types of measures required to make these divergent chains ...
Sophie D'Amours   +4 more
openaire   +1 more source

A utilitarian antagonist: the zombie in popular video games [PDF]

open access: yes, 2015
This article takes as its starting point the prevalence of the zombie in video games. I argue that, although the zombie games often superficially resemble filmic texts in their use of aesthetic and narrative, they must be understood, less as a set of ...
A Tudor   +11 more
core   +2 more sources

Refraining Online Games [PDF]

open access: yes, 2007
Massively-multiplayer online games, or “synthetic worlds,” represent a rapidly-growing industry with far-reaching social, technical, and economic implications. In this position paper, we draw on literature from anthropology, sociology, and film to challenge long-standing misconceptions of “games” and “work” and of “virtuality” and “reality” as dualisms
Ulrike Schultze, Julie Rennecker
openaire   +1 more source

Cyberbullying Victimization : The Risk of Playing Online Games on Adolescents

open access: yesJKG (Jurnal Komunikasi Global), 2019
Online games have become one of the most popular entertainments among adolescents. Instead of being used as a form of entertainment, sometimes online games become a medium of verbal violence or better known as cyberbullying. This study sought to find out
Christina Andrea, Reny Yuliati
doaj   +1 more source

عصر حاضر کی جدید آن لائن کھیلوں کا شرعی حکم فوائد و نقصانات اور فتاوی کی روشنی میں

open access: yesالبصيرة, 2021
Internet Service has become the platform for every transaction as it made the universe a global village. In the last few decades, the world has witnessed especially in the COVID_19 that almost the world has switched on to online services instead of ...
ڈاکٹر عبدالحمید   +1 more
doaj   +1 more source

The Application of Online Games When Teaching English in Preschool Education

open access: yesPolilog: Studia Neofilologiczne, 2023
The study explored the usage of online games in teaching EFL in preschool education in the context of their effectiveness. The research reviews the literature that is important while concerning online games.
Izabela Bieńkowska   +2 more
doaj  

Neurocognitive functions in children and adolescents with different enthusiasm for video games

open access: yesEuropean Psychiatry, 2021
Introduction Video games are becoming increasingly popular among children (Lenhart et al., 2015). There is a lack of research that studies the impact of online games on children’s neurocognitive functions.
G. Soldatova, A. Vishneva, A. Koshevaya
doaj   +1 more source

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