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Obchodní modely MMORPG

2010
This thesis studies massive multiplayer online role-playing games (MMORPG) and their business models. Purpose of this work is to analyze current MMORPG market and business models which are currently used. The main goal and asset of this thesis is concept of new business and payment models that could be used in MMORPGs in order to increase number of ...
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Griefing in MMORPGs

2018
Leigh Achterbosch, Peter Vamplew
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Technická architektura MMORPG

2007
Tato bakalářská práce se zabývá návrhem technické architektury MMORPG. Jsou zde vysvětleny základní principy distribuce na technologické úrovni a možnosti jejich následné implementace na modelový svět. V první části je vysvětlený pojem architektura v IS/ICT a její technologická větev.
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SOCIAL ROLES OF PLAYERS IN MMORPG GUILDS

Information, Communication and Society, 2010
Chee Siang Ang, Panayiotis G Zaphiris
exaly  

Why MMORPG players do what they do: relating motivations to action categories

International Journal of Advanced Media and Communication, 2010
Mirko Suznjevic, Maja Matijasevic
exaly  

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