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Navigating the feminine in massively multiplayer online games: Gender in World of Warcraft [PDF]
The objective of the study is to present and discuss attitudes, perceptions and opinions about sexism and gendered play in the massively multiplayer online roleplaying game (MMO), World of Warcraft.
Audrey eBrehm
doaj +4 more sources
The World (of Warcraft) through the eyes of an expert [PDF]
Negative correlations between pupil size and the tendency to look at salient locations were found in recent studies (e.g., Mathôt et al., 2015). It is hypothesized that this negative correlation might be explained by the mental effort put by participants
Yousri Marzouki +3 more
doaj +7 more sources
Chaotic worlds: an analysis of World of Warcraft [PDF]
Virtual worlds provide new forms of collaboration and social interaction. The World of Warcraft (WoW) is one such virtual world. It is the most popular example of what is called a Massively Multiplayer Online Role Playing Game (MMORPG). In this paper, we
Gardner, Lesley +2 more
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Social movements in world of warcraft [PDF]
Virtual worlds provide new forms of social interaction. They offer alternative spaces where social functions can be carried out in online three-dimensional virtual environments.
Gardner, L, Mckenna, Brad, Myers, M
core +5 more sources
The discourse deictics ^ and <-- in a World of Warcraft community [PDF]
In the written English variety used in a community of World of Warcraft players, two iconic lexical items created from symbols have undergone semantic change. The words analyzed are ^ and
Collister, LB
core +4 more sources
Addiction in Players or Massively Multiplayer Online Games? Investigation of Online Game Players’ Excessive Gaming Experience [PDF]
With the popularity of online games, the overuse of these games has raised concerns. The literature has mainly conceptualized players’ psychosocial characteristics as risk factors for game addiction.
Meghdad Mehrabi
doaj +1 more source
A sociedade está se tornando cada vez mais virtual e centralizada. Um pequeno número de grandes corporações controla os mercados de bens e serviços: o Uber assume os táxis, o Airbnb e o Booking - o mercado de hotéis, e o Facebook é quase a única rede ...
Jhone Batista Carrinho
doaj +1 more source
The notion of “good” and “bad” deaths can be found in many cultures around the world as death has always had a significant role in the societies. Many beliefs and customs are connected with the time of death and the way someone died in order to grant the
Simona Klaus
doaj +1 more source
Voyage scientifique dans le jeu de rôle en ligne
World of Warcraft is the online roleplay game most widespread in the world. The gamer evolves in a medieval-fantastic world, inspired by Tolkien, in which archaeology plays an unforeseen role.
Claudie Voisenat
doaj +1 more source
Learning Conversations in World of Warcraft [PDF]
We examine learning culture in a popular online game, world of warcraft. We analyze the way players learn this complex game through chat conversation with peers. We describe three kinds of learning: fact finding, devising tactics/strategy, and acquiring game ethos.
Bonnie A. Nardi +2 more
openaire +2 more sources

