Results 11 to 20 of about 19,745 (217)

Online gaming and wellbeing among Pacific youth: a scoping review. [PDF]

open access: yesJ R Soc N Z
ABSTRACT Online gaming has become a core activity for leisure and as a career option. However, discourses on gaming are often adult‐centric and position online gaming as detrimental to youth mental health and wellbeing. There is extensive research into online gaming and its intersections with gender and age, but our interests lie in gaming literature ...
Allen JMU   +6 more
europepmc   +2 more sources

Commodifying Scarcity: Society, Struggle, and Spectacle in World of Warcraft

open access: yesEludamos, 2010
Overrun by monsters and tyrants, and ravaged by fanaticism, excess, and greed, World of Warcraft offers players a chance to struggle metaphorically against that which oppresses them: the excesses of late capitalism as they are represented by the game’s ...
Kevin Moberly
doaj   +1 more source

Rezension/Essay: The Warcraft Civilization – Social Science in a Virtual World

open access: yesMedienimpulse, 2013
"World of Warcraft" (WoW) ist ein Massively Multiplayer Online Role-Playing Game (MMORPG) bestehend aus hunderten parallel zueinander existierenden Bereichen, so genannten "realms", welche simultan von mehreren tausend TeilnehmerInnen bzw.
Karl H. Stingeder
doaj   +1 more source

Fictional vernacular architecture as a worldbuilding element: Structure samples from the World of Warcraft video game

open access: yesIDA: International Design and Art Journal, 2022
This study aims to evaluate the structures of Azeroth, the fictional built world of the World of Warcraft video game, as samples of vernacular architecture. Therefore, the scope of the study contains video game architecture, vernacular architecture, and
Atlıhan Onat Karacalı
doaj   +2 more sources

Avatar affectivity and affection

open access: yesTransformations, 2018
Avatars and gamers create channels of affective flow through their connection to a gameworld. Elsewhere (Wilde and Evans) I have explored this flow as an empathic exchange, wherein the desires of each must be aligned with the other in order to ...
Dr. Poppy Wilde
doaj   +1 more source

Bayesian Modeling of a Human MMORPG Player [PDF]

open access: yes, 2010
This paper describes an application of Bayesian programming to the control of an autonomous avatar in a multiplayer role-playing game (the example is based on World of Warcraft).
Bessiere, Pierre, Synnaeve, Gabriel
core   +4 more sources

Social dimensions of expertise in World of Warcraft players

open access: yesTransformative Works and Cultures, 2009
Expertise development in the massively multiplayer online game World of Warcraft (Blizzard Entertainment, 2004) depends greatly on a player's use of social skills to gain access to expert player groups and accrue social and cultural capital.
Mark Chen
doaj   +1 more source

Learning in virtual worlds : Using communities of practice to explain how people learn from play [PDF]

open access: yes, 2009
Although there is interest in the educational potential of online multiplayer games and virtual worlds, there is still little evidence to explain specifically what and how people learn from these environments. This paper addresses this issue by exploring
Carr   +11 more
core   +3 more sources

Aportes metodológicos de la etnografía digital latinoamericana basados en el World of Warcraft

open access: yesRevista Uruguaya de Antropología y Etnografía, 2019
El presente trabajo ofrece aportaciones a la metodología etnográfica digital, la cual es compartida por los estudios culturales posmodernos que integran la etnografía de la antropología como metodología transversal y sistemática a todas las demás ...
Daniel Enrique Castillo Torres   +2 more
doaj   +1 more source

Detection of Deception in a Virtual World [PDF]

open access: yes, 2013
This work explores the role of multimodal cues in detection of deception in a virtual world, an online community of World of Warcraft players. Case studies from a five-year ethnography are presented in three categories: small-scale deception in text ...
Collister, Lauren B
core   +3 more sources

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