Results 31 to 40 of about 38,575 (148)
Evolutionary dynamics of N-person Hawk-Dove games
In the animal world, the competition between individuals belonging to different species for a resource often requires the cooperation of several individuals in groups.
Wei Chen +4 more
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A model of the evolution of equitable offers in n-person dictator games with interbirth intervals
People are often generous even when it is not in their apparent self-interest to do so as demonstrated by numerous experiments using the dictator game (DG).
Jeffrey C. Schank
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Machine Learning-Based Lie Detector Applied to a Novel Annotated Game Dataset
Lie detection is considered a concern for everyone in their day-to-day life, given its impact on human interactions. Thus, people normally pay attention to both what their interlocutors are saying and to their visual appearance, including the face, to ...
Nuria Rodriguez-Diaz +3 more
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Training system for converting current visual information to bird’s-eye view
IntroductionEffective decision-making in ball games requires the ability to convert positional information from a first-person perspective into a bird’s-eye view. To address this need, we developed a virtual reality (VR)-based training system designed to
Kaoru Sumi, Ryo Okuyama
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The Shapley value of coalitions to other coalitions
The Shapley value for an n-person game is decomposed into a 2 n × 2 n value matrix giving the value of every coalition to every other coalition. The cell ϕ IJ (v, N) in the symmetric matrix is positive, zero, or negative, dependent on whether row ...
Kjell Hausken
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‘You Were all the World Like a Beach to me’. The Use of Second Person Address to Create Multiple Storyworlds in Literary Video Games: ‘Dear Esther’, a Case Study. [PDF]
This paper focuses on the problematic overlapping uses of ‘you’ within the video game Dear Esther (The Chinese Room, 2012) and how this gives rise to an uneasy and personalised experience rather than a fixed canonical reading. Dear Esther is a Walking Simulator and this type of video game is concerned with telling a story and not the conventional ...
openaire +2 more sources
This paper analyzes the experience of first-person shooter (FPS) players when game difficulty is adjusted by personalizing their audio cue settings, considering the balance between player performance, modeled using Gaussian process regression (GPR), and ...
Xiaoxu Li +5 more
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The impact of the Mobile Legend game in creating virtual reality
Online games have been very popular nowadays, more than games played by children and teenagers 30 years ago. This study aims to explore technological developments that people are interested in, namely the phenomenon of the emergence of the online game ...
Khefti Al Mawalia
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Exploring the Experiences of Gamers Playing as Multiple First-Person Video Game Protagonists in Halo 3: ODST's Single-Player Narrative [PDF]
This thesis explores the experiences of gamers playing as multiple first-person video game protagonists in Halo 3: ODST. The aim of the study was to develop an understanding of player experience, principally for the benefit of developers in the gaming industry, where a large number of contemporary video games have multiple playable characters ...
openaire +2 more sources
Background Suboptimal physical activity levels and tolerance, poor motor skills and poor physical health are demonstrated in children with Autism Spectrum Disorder (ASD).
Clare C. W. Yu +4 more
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