Results 11 to 20 of about 38,575 (148)

Self-organized division of cognitive labor.

open access: yesPLoS ONE, 2021
Often members of a group benefit from dividing the group's task into separate components, where each member specializes their role so as to accomplish only one of the components.
Edgar Andrade-Lotero, Robert L Goldstone
doaj   +1 more source

Second Person in Different Genres and Cultural Practices

open access: yesZagadnienia Rodzajów Literackich, 2022
The editorial introduction shows the richness of traditional literary genres (fictional and non-fictional), new cultural practices (digital literature, games, and playable media) in which second-person address may be encountered.
Joanna Jeziorska-Haładyj   +1 more
doaj   +1 more source

GAME FOR TEACHING REHABILITATION TO THE PERSON UNDERGOING HIP ARTHROPLASTY: CASE STUDY

open access: yesRevista Portuguesa de Enfermagem de Reabilitação, 2020
Objective: The study aimed to know the opinion of students specializing in rehabilitation nursing in the context of clinical teaching on the use of a Game to teach rehabilitation care to the person undergoing Hip Arthroplasty.
Carla Sílvia Fernandes   +5 more
doaj   +1 more source

An Optimization Method for Collaborative Radar Antijamming Based on Multi-Agent Reinforcement Learning

open access: yesRemote Sensing, 2023
Attacking a naval vessel with multiple missiles is an important way to improve the hit rate of missiles. Missile-borne radars need to complete detection and antijamming tasks to guide missiles, but communication between these radars is often difficult ...
Cheng Feng   +5 more
doaj   +1 more source

Classification of Multiple Psychological Dimensions in Computer Game Players Using Physiology, Performance, and Personality Characteristics [PDF]

open access: yesFrontiers in Neuroscience, 2019
Human psychological (cognitive and affective) dimensions can be assessed using several methods, such as physiological or performance measurements. To date, however, few studies have compared different data modalities with regard to their ability to enable accurate classification of different psychological dimensions.
Ali Darzi   +3 more
openaire   +3 more sources

Evaluation of the initial level of development and physical training of students from the 7th grade [PDF]

open access: yesAnnals of the “Ştefan cel Mare” University: Physical Education and Sport Section - The Science and Art of Movement, 2022
Physical education in general and sports games in particular offer multiple means by which the physical and mental development of students is achieved. All the means, carefully selected and optimally dosed, put into practice through participative-active ...
Ciubotaru Mihai, Pricop Gheorghe
doaj   +1 more source

Effects on gait and balance of home-based active video game interventions in persons with multiple sclerosis: A systematic review

open access: yesMultiple Sclerosis and Related Disorders, 2021
The current coronavirus disease (COVID-19) pandemic makes it difficult to obtain physical therapy in rehabilitation centres, particularly for persons with multiple sclerosis (pwMS), who are a population at high risk, since viral infections may contribute to MS exacerbations and relapses. Active video games could be a way to maintain physical therapy at
Marion Dalmazane   +7 more
openaire   +3 more sources

The Ultimatum Game: An Introduction to Quantitative Literacy in a Social Justice Context

open access: yesNumeracy, 2019
The Ultimatum Game is a two-person, multiple-strategy game widely used in the experimental social sciences to demonstrate the human propensity for costly punishment in response to inequitable treatment.
Robert Root
doaj   +1 more source

In-person and online escape rooms for individual and team-based learning in health professions library instruction

open access: yesJournal of the Medical Library Association, 2023
Background: A growing body of research demonstrates that adapting the popular entertainment activity “escape rooms” for educational purposes as an innovative teaching method can improve the learning experience.
Rachel R. Helbing   +3 more
doaj   +1 more source

Improving Engagement of Stroke Survivors Using Desktop Virtual Reality-Based Serious Games for Upper Limb Rehabilitation: A Multiple Case Study

open access: yesIEEE Access, 2022
Engagement with upper limb rehabilitation post-stroke can improve rehabilitation outcomes. Virtual Reality can be used to make rehabilitation more engaging. In this paper, we propose a multiple case study to determine: (1) whether game design principles (
Robert Herne   +4 more
doaj   +1 more source

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